Comments on Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)TypePad2011-08-16T18:44:45ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2011/08/second-life-has-million-plus-users/comments/atom.xml/Old user commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef014e8c3f9a45970d2011-10-14T14:32:34Z2011-10-14T14:32:34ZOld userOhh and a sim/region is really not that big! If you want to create a immersive environment including a sort...<p>Ohh and a sim/region is really not that big! If you want to create a immersive environment including a sort of a horizon a single region is tiny, you need to work with offworld horizon then if your region does not have any neighbors. I have great plans for a sim based on Afghanistan, but that dream has been made impossible by LL due to the ridiculous high fees. "Your dream, your imagination" my ass LL.</p>Old user commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef0154361f4b9a970c2011-10-14T14:19:21Z2011-10-14T14:19:21ZOld user"I disagree with the observation that sim prices are too high, it's tier fees that are too high. " Sorry...<p>"I disagree with the observation that sim prices are too high, it's tier fees that are too high. "</p>
<p>Sorry that is what I mean (tier fees), however paying 1000 dollar setup fees is also absolutely insane as it takes like 10 minutes for an LL employe to set it up.<br />
</p>Old user commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef0153924b9c4a970b2011-10-14T14:19:20Z2011-10-14T14:19:20ZOld user"I disagree with the observation that sim prices are too high, it's tier fees that are too high. " Sorry...<p>"I disagree with the observation that sim prices are too high, it's tier fees that are too high. "</p>
<p>Sorry that is what I mean (tier fees), however paying 1000 dollar setup fees is also absolutely insane as it takes like 10 minutes for an LL employe to set it up.<br />
</p>Woodie commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef015435ef7ab1970c2011-10-06T12:29:23Z2011-10-06T12:29:23ZWoodieps ~ on the aberrant spread of the alt phenomenon... look at Bloodlines... creating alts has grown into a virtual...<p>ps ~ on the aberrant spread of the alt phenomenon... look at Bloodlines... creating alts has grown into a virtual cottage industry for the vampires. Some vampire clans with "hundreds" of listed members are most often half a dozen people with literally hundreds of alts between them. LL doesnt need to cook the books to come up with bizarre figures. A smarter metric would simply be to count actual IP addresses. I would not be surprised to see a figure that is roughly 60~70% lower than they are reporting based on unique IP logins.</p>Woodie commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef0153921be64a970b2011-10-06T12:23:17Z2011-10-06T12:23:17ZWoodieThis report flies in the face of everything I'm seeing in SL, which is a steady decline. I disagree with...<p>This report flies in the face of everything I'm seeing in SL, which is a steady decline. I disagree with the observation that sim prices are too high, it's tier fees that are too high. SL has grown in all the wrong directions. LL have added sims mindlessly without figuring out how a sim can operate faster and tolerate heavier traffic without loss of user experience. Not that it matters since 99% of sims are empty most of the time. SL is a virtual ghost world.</p>
<p>The only thing I'm aware of in SL is the number of alts growing like a virus becuase LL has made it harder for people on "free" accounts to earn Linden inworld. Basically, to enjoy anything at all in SL, given the crudeness of the basic avatar starter package, most people who want to take a serious stab at SL are creating literally dozens of accounts in order to earn Linden from free Linden sites. So the Linden reporting 50 "new" signups may be nothing more than 2 ppl creating 25 alts each. One player with 26 accts can login literally 200 times at a money sim as he/she shifts between avies to earn Linden. So these "hundreds" of logins would give the false impression that "hundreds" of users are frolicking around SL while it's just one person with 26 avies squeezing whatever he can from a money chair.</p>
<p>The horrible irony of SL is that the people who own this VR don't seem to understand the environment they own, nor its potential applications or uses... eventually someone will understand where VR is taking us... but it won't be LL, and it wont be SL.</p>
<p>I came into SL with high hopes... but after 2 yrs of finding mostly strip malls, "clubs," "Zingo" and sex sims I'm really left scratching my head..._this_ is virtual reality??? I think not.</p>Old user commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef01539187fd39970b2011-09-12T10:02:24Z2011-09-12T10:02:24ZOld user2nd life is in a downward spiral for quite some time now, even a year ago you could already feel...<p>2nd life is in a downward spiral for quite some time now, even a year ago you could already feel and see the negative changes. SL commerce is now a faint shadow of what it used to be when SLExchange was still alive. Also when you check a profile of a new resident it usually sais the account was the nr200+ created on that day, check an older account up to 2010 and it sais that it was nr3000+ created on that day. LL has bad karma due to the persistent wrong directions they keep/kept heading to and their inability to know what the userbase wants and needs. Also the land prices are not justifiable anymore, you pay a LOT for a sim, yet it is running on light outdated servers that are not of this time and the general price range is out of touch with other RL products. For example, you could buy a kick a$$ quad core PC every other month for the money you spend on a sim. Land is simply overpriced. Combined with the declining user base it is almost impossible to make profit from a commercial sim these days.</p>
<p>I except SL to be officially dead within 2 years, perhaps even sooner with the 2nd economic crisis coming up.</p>Ajax Manatiso commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef014e8ab8e3f6970d2011-08-17T15:42:46Z2011-08-17T15:42:46ZAjax Manatisohttp://www.second-lives.comIts interesting that while LL has created rules against sim owners gaming traffic numbers(outlawing camping, bots, etc) they are gaming...<p>Its interesting that while LL has created rules against sim owners gaming traffic numbers(outlawing camping, bots, etc) they are gaming their traffic numbers unashamedly.</p>Toysoldier Thor commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef015390c2ace3970b2011-08-17T04:17:51Z2011-08-17T04:17:51ZToysoldier Thorhttp://http:toytalks.weebly.comAs I pointed out in great detail about EVERY chart/metric in the recent LL Q2 results (sent you the link...<p>As I pointed out in great detail about EVERY chart/metric in the recent LL Q2 results (sent you the link via twitter - <a href="http://toytalks.weebly.com/1/post/2011/08/ll-q2-11-results-bad-hidden-news-with-sugar-on-top.html" rel="nofollow">http://toytalks.weebly.com/1/post/2011/08/ll-q2-11-results-bad-hidden-news-with-sugar-on-top.html</a> ) there is pretty much ZERO good news about this Q2 summery nor is much of the compiled data from Colossus of any meaning. I didnt know who was the author of this report that was the actual Spin Dr. You now have pointed out it was Colossus - that is not surprising at all considering some of his past ideas and works from the LL Commerce Team.</p>
<p>Your one thought that the SLM results are positive? If you read my post - even the SLM Marketplace results are not exactly positive news unless LL can provide stats to show how badly inworld sales have been sliding and migrated to SLM.</p>Wayfinder commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef015434942d6e970c2011-08-16T20:47:40Z2011-08-16T20:47:40ZWayfinderhttp://elfclanvr.grouply.comI'm sorry to see Linden Lab pulling more stunts like this. It appears to indicate that even with a new...<p>I'm sorry to see Linden Lab pulling more stunts like this. It appears to indicate that even with a new CEO, it's the same old business patterns. We've been watching for positive changes in SL since he came in office; thus far I haven't seen a one.</p>Emma Geraln commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef014e8ab3c37b970d2011-08-16T20:07:45Z2011-08-16T20:07:45ZEmma Geralnhttp://emmageraln.blogspot.comInteresting but it doesn't really matter. It's like when you're dieting, if you have a bad week you can start...<p>Interesting but it doesn't really matter. It's like when you're dieting, if you have a bad week you can start weighing in naked... but only once :)</p>Hitomi Tiponi commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef01543493c931970c2011-08-16T19:35:07Z2011-08-16T19:35:07ZHitomi TiponiThat has been an industry standard for quite some time - interesting that they only use it when new user...<p>That has been an industry standard for quite some time - interesting that they only use it when new user logins are increasing i.e. it favours them. The number of real repeat users is flat at best, but with the announcements at SLCC I expect we will see real growth by the end of the year. Until then we will have to put up with the spin.</p>Jjccc commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef015390c04b3e970b2011-08-16T19:33:53Z2011-11-26T14:03:35ZJjccchttp://profile.typepad.com/jjccchey since linden posted my video on the front page of there web site i get a 1000 hits a...<p>hey since linden posted my video on the front page of there web site i get a 1000 hits a day which is cool can you post all my other videos on you front page to as i love going viral lol</p>Wizard Gynoid commented on 'Linden Lab Reports Second Life Has 1 Million+ Monthly Users (After Changing Their Definition of SL User)'tag:typepad.com,2003:6a00d8341bf74053ef014e8ab3844f970d2011-08-16T19:23:00Z2011-08-16T19:23:00ZWizard Gynoidhttp://about.me/wizardgynoidAt SLCC I noticed @rodvik kept describing Secondlife growth with enthusiasm. One would expect the CEO to be a fanboy....<p>At SLCC I noticed @rodvik kept describing Secondlife growth with enthusiasm. One would expect the CEO to be a fanboy. He kept stressing the increase and demographics of the new signups. If there is in fact growth in signups and retainees (those who return) then it must be at the expense of oldbies who aren't logging on as much. Why? Because concurrency remains flat. Also there is no sim growth. In fact, I think the numbers are declining slowly.</p>