Second Life will soon become fully mesh-enabled (the functionality is rolling out across the grid even now), so here's another look at what it'll do for custom avatars, and for that matter, machinima:
I love how much more richly detailed and responsive to the light this avatar is. But even more exciting to me is how much more richly detailed this machinima is. It's just made to illustrate the custom-made mesh avatar, but imagine when this kind of quality goes into fully formed SL machinima -- we're talking footage that'll be quite competitive with the best 3D modeling/animation/machinima platforms, perhaps even surpass it. The avatar, by the way, is for the Dirty Lynx fashion line, created by Bytegang, a web design studio based in Prague I wrote about last year. More like this please, more like this.
I'm more excited about the new BIG prims available NOW everywhere :)
Posted by: jo yardley | Tuesday, August 23, 2011 at 10:37 AM
If mesh is going to make my head look like a television... thanks, but no thanks.
Posted by: Eli Schlegal | Tuesday, August 23, 2011 at 10:49 AM
Eli -
actually, yes, that's the single biggest drawback to mesh. they will render faster and look better - give artists more control to create professional looking material in SL...
BUT - your head has to look like a television.
Posted by: qarl | Tuesday, August 23, 2011 at 02:02 PM
qarl <3 LMAO
Posted by: Kimberly Winnington (Gianna Borgnine inSL) | Tuesday, August 23, 2011 at 04:22 PM
It's beautiful work... though I would like to see what a human mesh avatar might look like.
Posted by: Melissa Yeuxdoux | Tuesday, August 23, 2011 at 04:51 PM
@ Melissa - Visit Tirion Designs on the Marketplace, or this photo:
http://d3qcduphvv2yxi.cloudfront.net/assets/4031044/lightbox/Strapless%20Mini%20with%20Scarf_001.jpg?1312674987
Posted by: Danielle | Tuesday, August 23, 2011 at 08:41 PM
wha..... did I miss it??? That was probably the least persuasive teaser I've seen.
Posted by: Hypatia Pickens | Friday, August 26, 2011 at 07:38 PM