« Neal Stephenson on Second Life and the Metaverse: I'm a Storyteller, Not a Future Predictor | Main | Why Does My SL Viewer 3 Install Have an SL Viewer 2 Icon? »

Tuesday, September 27, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Ignatius Onomatopoeia

An advanced version of a MOO client for iOS with all the users have dig rights? There's my guess, Mr. Humble.

Hitomi Tiponi

Whatever it is hopefully LL won't limit it to iOS.

Rowan Derryth

"to allow users to create text adventure games"

He's creating a MUD? Yay, we are going back to 1994!

Melissa Yeuxdoux

Watchers of SH-2374 will note that it's been moved from "scrum 28" to "someday/maybe" status. I hope that this project, whatever it is, won't impede work on SL.

Tateru Nino

According to comments from Rod about the hirings, it looks like a completely separate team got hired for this project.

Metacam Oh

I am baffled as to why they would be creating apps that have nothing to do with growing Second Life or expanding interaction with the world. They are goldfish among sharks in the mobile market. Regardless of what their motives are, it looks like they are not very confident about the future of Second Life, and that is going to trickle down.

Ananda Sandgrain

I think this is really cool that LL realizes they've had all their eggs in one basket for too long. Do you suppose if the new project succeeds they might finally release their death grip on SL's assets and start making it into the wide-open 3D internet community they first dreamed it would be?

Arcadia Codesmith

I wouldn't be dismayed by a renaissance of text adventure games, though I think it unlikely.

Wicked awesome graphics distract from the fact that there has been very little progress in breaking away from linear narrative in MMOs.

Strip away the graphics, and it becomes easier to experiment with dynamic, non-linear forms that dodge the infinite branching trap... and which could then be incorporated into MMOs.

Unlikely, as I said, but nonetheless intriguing.

Emperor Norton

Metacam Oh @ "Iam baffled as to why they would be creating apps that have nothing to do with growing Second Life"

Two words "investor expatiations" Humble has to show LL has growth potential and Aps are the current buzzword.

Mitch Wagner

I find this very encouraging. I'd love to see a world marrying the benefits of Second Life with the portability and frictionlessness of Facebook and Twitter.

I'm NOT saying make Second Life more like Facebook. That would be a terrible idea. The world already has a Facebook.

Metacam Oh

You know in Back to the Future 2 where the kids are in the 80s cafe and McFly is playing Gunslinger or whatever it is, they go "you mean you have to use your hands?" That's what txt based games are right now, people are not interested so I hope that isn't what they are doing.

Arcadia Codesmith

Text adventures never had time to achieve their ultimate potential.

Graphic games didn't make text games obsolete any more than movies made books obsolete. The pace of the market makes it look that way, but there is a great deal of untapped potential in text that was never fully explored.

And I'm not sure why I'm talking about this here when I should be working up a pitch for Amazon :)

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px