Tony Dyson, the veteran film effects creator who built the original R2D2 model, is judging a machinima contest, The Machinima 48 Hour Film Project. Known as Azar Shelman in SL, Dyson designed the original R2D2 for Star Wars, then built eight copies of the beloved droid for The Empire Strikes Back. And speaking as a veteran filmmaker, he's now interested in machinima as a new platform:
"I think 'machinima' has the same untapped potential that we found when we switched over from early animated films using frame by frame drawings to Computer Generated Images (CGI)," he tells me by e-mail. "[T]he secret is not only to spot and learn what new potential this platform may open up to the film maker, but to also identify exactly what are the negative aspects of this new media, only then can we really move forward."
The benefits: "[L]ow investment and production costs plus speed of production will open up a vast new market place in today's digital world, for example in Education, Entertainment and Advertising fields..." The challenges: "[L]earning about the differences in camera techniques involved... [and working] in a totally new world, a 'virtual world' that has a very strong culture of its very own. This brave new world... has a very steep learning curve for many, but the rewards are and will be truly amazing for any one that has the imagination to meet this challenge.
Read all the details for the contest here, and more background on the blog of Chantal Harvey, who's running it.
Update, 9/12: Corrected original description from "Second Life machinima" contest, as machinima from other platforms are also accepted. Apologies for the error. See more details in Comments.
Thanks so much for this blog! I am hoping it will point people towards the contest, which is taking place next weekend - September 16 to 18, 2011.
It is not a Second Life machinima contest, the 48 Hour Film Project is a worldwide RL organisation that goes to 103 cities around the world as a contest for short films, and one of these cities is called machinima. We have entries from WoW, iClone, Moviestorm and Second Life this year. All engines, games, that provide real time machinima opportunities and give machinimatographers the right to create work, are included. The real time avatar handling possibility is crucial. It a fun contest that provides 12 winners to show their film at... Cannes. Imagine, a machinima at Cannes? It s a dream so far, but it could become real.
Posted by: Chantal Harvey | Saturday, September 10, 2011 at 08:53 AM
How exciting to see the 48 Hour Machinima Project getting wider recognition! I participated in the contest three years in a row and can highly recommend the experience.
/me waves to Chantal, who put me on her 48HMP team the first year
Posted by: 1angelcares Writer | Thursday, September 15, 2011 at 09:01 PM