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Tuesday, September 06, 2011

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Iris Ophelia

I'm so glad you caught this virtual model story, but I think you're missing the big reason that they've got EVE people helping to make it-- EVE avatars look so damn gorgeous on their own, and realistic without getting too deep into the Uncanny Valley. SL doesn't even compare to those gorgeous avatars right now without significant post-processing, and at that point you may as well be animating from scratch anyway.

Arcadia Codesmith

Too bad that EVE itself is such a Malthusian cesspit of scum and villainy. There's much about the design that's good solid work, and parts are exceptional.

I think Second Life's potential as a driver of real-life fashion has been limited by the fact that to date, we've mostly been dealing with body paint. Sculpties allowed some clever variations on that, and mesh moreso, but access to those technologies is limited to 3D modelers, whose skill set often doesn't overlap with that of fashion designers.

What I'd love to see, but I'm not holding my breath for, is a clothing creation engine that's smart enough to assign physical properties to bolts of fabric, which will react appropriately when draped, seamed, darted and hemmed like a real garment. When you can draft a flat pattern that works equally well in real life or the virtual world, then you've got something revolutionary.

Paola Tauber

Well, I've proposed a jira for Cloth Simulation (https://jira.secondlife.com/browse/CTS-367). I don't think we're going to see a lot of usage of SL in RL fashion for the reasons Iris and Arcadia expressed above. It's not the lack of creativity or the need for a Linden to be based in New York, Paris, Milan and Peckham: as it is, SL hasn't got the eyecandy (Hmalet, did you look at the feet and hands of your avatar, not to mention the rest of the avatar mesh lately?) or even the resemblance of simulating real clothing that I think is the minimum for an industry, like fashion, where 'image' is if not everything at least 90% of the business. Even the latest mesh release, with its 'rigidity', won't do. But it's a step in the right direction. Compare what we see in SL to what CCP has been working on since 2010: http://www.youtube.com/watch?v=Gf26ZhHz6uM

More links on the topic in the jira.

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