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Wednesday, September 07, 2011

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Casper Jideon

Flash may be standard on your computer

Frans Charming

I would like to see a frame rate comparison.

Arcadia Codesmith

I don't see any mention of whether this is a Pro-only feature or if it'll be available in the free version.

Unity Pro is prohibitively expensive for garage and hobbyist developers. And I'm not enchanted with a proprietary solution that exports to a proprietary plug-in.

But perhaps the open-source community will take it as a challenge and accelerate their efforts, because the end result is undeniably awesome.

Troy McConaghy

I think the ability to publish Unity gammes to run in Flash will be a game changer. (No pun intended.)

@Arcadia: Unity Pro costs $1500 USD (a one-time fee), which is somewhere between the cost of Photoshop and Autodesk Maya. The free version of Unity is pretty good, and costs nothing.

In terms of bang for your buck, there's not a better deal to be had. The Unity engine has a feature set approaching the Unreal engine, which costs over a hundred times more.

If you want a free and open-source game engine, you're free to write one :D

Mozilla recently announced a project along those lines, called Paladin:

https://wiki.mozilla.org/Paladin

Arcadia Codesmith

You know, I've never written a game engine. I never thought I had the chops for it. Maybe it's time to find out.

The "soon to be renamed" Paladin looks very interesting.

If the free version of Unity exports to Flash, then I could live with the watermark and truncated feature set, I suppose.

But for the record, Photoshop and Maya are also prohibitively expensive; most independent creators that use them, as far as I can see, use pirated versions. These are price points aimed squarely at corporate users with deep pockets, and represent an especially ugly barrier to entry in the graphics design field.

Logo Design

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