A couple weeks ago I mentioned the JIRA feature request that would improve the way SL mesh works with avatars, so that it (as a leading mesh developer puts it) "would eliminate a plethora of unavoidable problems with mesh clothing, reduce workflow considerably, open the market, allow avatars AND clothing to be worn (both mesh), one size would fit all and we could keep our physical (virtual) identities." But as Rowan Derryth reports, Linden Lab has marked that JIRA as a feature for "someday/maybe". So for now, the many mesh developers hoping for it will have to wait -- and curvy avatars like Ms. Derryth, pictured here, will wind up with mesh dresses that by default look like this. She explains why here.
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Actually, I reported that change here on the 27th under your Mesh viewer survey comments. Glad you are catching up.
Posted by: Danielle | Friday, September 30, 2011 at 01:11 PM
Yeah maybe someday after they are done making some mobile apps that have nothing to do with SL
Posted by: Metacam Oh | Friday, September 30, 2011 at 01:12 PM
In the mean time, making that part of the legs invisible at least makes it more presentable. I mean, if they are to be covered by the dress anyway, invisible just makes it so you can't see what you shouldn't see anyway.
Posted by: Cisop Sixpence | Friday, September 30, 2011 at 01:25 PM
I understand not wanting to change your shape to match your clothes.
I also understand not wanting to just alpha out your body to show the mesh clothing being an entirely different shape. (Same deal!)
But I don't get the whole stigma of alpha masks in general - That pic is pretty darn close! An alpha mask would be a harmless fix - People aren't supposed to have x-ray vision and see under clothing anyway. :)
Posted by: Adeon Writer | Friday, September 30, 2011 at 02:14 PM
anyone wanna fund an ex-linden to do it?
Posted by: qarl | Friday, September 30, 2011 at 02:55 PM
It's not like people are being forced to wear mesh clothing... so in my mind, it's either a like it or lump it situation.
If you don't wanna change your shape, that's cool.... but maybe stick with textured clothing, the type we've been used to for years.
Posted by: Chaotic | Friday, September 30, 2011 at 03:06 PM
lol qarl! I wish I could afford to pay you to fix it.
Posted by: Ciaran Laval | Friday, September 30, 2011 at 04:00 PM
Hamlet, you should repost this table, which is the slam-dunk argument for why LL needs to prioritize this now.
http://tinyurl.com/3sv3v52
This is from Rustica's blog post:
http://rusticahomefurnishings.blogspot.com/2011/09/mesh-jira-sh-2374-downgraded-to-maybe.html
Outrageous.
I've been working on a number of cool mesh creations, but I'm freezing all mesh development until LL wakes up to this requirement.
Posted by: Kim | Friday, September 30, 2011 at 04:27 PM
I'd be very interested in funding this project privately, in light of the recent dumbass move to downgrade this to file-13 status.
Sent you an email, qarl.
Posted by: maxwell graf | Friday, September 30, 2011 at 04:29 PM
conclusion: mesh for clothing (its biggest market) is delayed to "someday/maybe" ...
mesh will stay a niche in SL, a lost opportunity, not worth a single US$ LL spent for its development (sounds a bit like a familiar story...)
and probably will phoenix solve that problem in 3 months and the LL viewer will drop from 20% usage to 3%...
Posted by: Taro | Saturday, October 01, 2011 at 01:01 AM
Linden Lab, meet me at camera three.
You know that long string of dumbass rookie mistakes you've made that hurt retention and convinced your core base that you have no clue what you're doing?
Yeah. You're still doing it. Knock it off. Fast track this.
Posted by: Arcadia Codesmith | Saturday, October 01, 2011 at 08:01 PM
Add to this 'When I right click any mesh, I hard crash to the desktop" and 'I can't see mesh when using any other viewer thats worth a damn'.
I'll probably take a look at using mesh in a year or so when people can actually see it and manipulate it.
Posted by: Ferd Frederix | Sunday, October 02, 2011 at 10:07 AM