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Thursday, September 22, 2011


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Arcadia Codesmith

I hate RTS.

That said... I keep trying to tell designers that making their games more like Facebook games (ie, simple, dull and dumb) is chasing shadows, because as Facebook gaming grows in its technical capabilities, it's going to try to be more like MMOs.

People like a world to be accessible, yes, but once they access it, there has GOT to be enough depth there to keep them engaged, or they'll graduate to a deeper and better game.

DC Universe Online is an example of an MMO that tried to not be an MMO, and it failed so utterly and miserably that the company has been forced to transition it to the Island of Misfit Losers (aka, free-to-play).

Jo yardley

Sorry about destroying your base.

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