« Got a Question on Dealing with a Sense of Entitlement to User-Made SL Content? Ask Miss Metaverse Manners! | Main | Plurk is Proportionally the Most Engaged Social Network For My Blog - More Than Twitter or Even Facebook! »

Tuesday, October 11, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

skribe

I've noticed that the further along I played Deus Ex:HR the more violent Jensen got. Started out non-violent, then occasional killings especially of Belltower. However once we were shot down he went ape. Actually went hunting for BT the second time in Hengsha. Not sure if that's the character getting psyched or the player getting bored. Probably a bit of both =).

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Bad-Unicorn Funny Second Life items
Dutchie slideshow evergreen 04092023
Juicybomb_EEP ad
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava