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Tuesday, October 11, 2011

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skribe

I've noticed that the further along I played Deus Ex:HR the more violent Jensen got. Started out non-violent, then occasional killings especially of Belltower. However once we were shot down he went ape. Actually went hunting for BT the second time in Hengsha. Not sure if that's the character getting psyched or the player getting bored. Probably a bit of both =).

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

Extropia DaSilva

Typical play session of Deus Ex: HR goes something like this:

Try something, fail, get ass kicked. Try again, fail, get ass kicked. Try another approach. Fail. Get ass kicked. Try a completely different approach. Fail. Get ass kicked. Try to recall what it was I was trying to achieve when I started two hours ago...buried somewhere in the logs...oh yeah..find someone...try again. Ass kicked. try again. Success! Move forward one inch.

For **** sake and this is on the EASIEST setting! If I wanted goddammed hair-ripping frustrating make no progress whatsoever without severe hardship I would choose a 'difficult' setting for my game. When oh when will game designers realise that this is no longer the 80s when it was consisdered essential that every game had to be a bastard? Come on, I chose easy to let me just enjoy the game will you?

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