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Tuesday, October 04, 2011


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Deep Semaphore

It's great how many efforts like Minecraft or this one, dream of graduating to the level of complexity of content that Second Life can afford ... in the future.

Veeyawn Spoonhammer

Loving Glitch.


ehhm.. great as a facebook style game.. but I don't think I'll be spending any time there... sorry..

Arcadia Codesmith

Integrating user-generated content into an MMO without destroying the coherency of the virtual environment is a challenge, and I wish Stewart luck.

It makes me think of the player-built McDonalds in Ultima Online. UO's Britannia, in lore, has had contact with 20th century Earth via magical gateways, so it's not inconceivable that a merchant would learn of the franchise and emulate it.

But it's jarring. More troubling, in RL terms it's a blatant violation of trademark and trade dress laws.

On the flip side, one of the reasons The Sims Online flamed out in spectacular fashion is that they didn't resolve the question of user-generated content before launch and dragged their feet on it after launch. By the time they had a system, the game (rebranded EA Land) was in a terminal coma and expired soon after.

Johnny alt

Wow Glitch looks lovely. Really love the art style.

Looking forward to learning more about the user generated content aspect

Will content creators be able to cash out ?
What kind of content can we create for Glitch ?

Ananda Sandgrain

I kind of hope for a more specific follow-up. As it stands, Glitch doesn't seem to be anything other than the scaffolding of an MMO. It's got all the cute parts and all the mechanical aspects of a game enough for me to have already spent a lot of time grinding in it, but I guess I'm having a hard time seeing where you could expect to take that apart again and still have anything left.

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