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Tuesday, October 18, 2011


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Paypabak Writer

You oversimplify playing Left 4 Dead or any shooter. Playing a shooter type game in SL is different from playing a shooter game on a console or computer, but it's played the same wherever you play in SL. And most combat sims give you very clear instructions. Generally, you need a weapon and any HUD that comes with the weapon. You may need a HUD that goes with the particular combat system used by the Zombie sim, but again, this is not reinventing the wheel. Once you are equipped, controls for movement and shooting are similar to c/c shooters, so you're off to races.


I uesd to play zombie game in SL till they compulsory implemented Adult content policy. Those sim usually visited by me move to Adult Oriented sim , or they request age verification. Former your avatar has payment info. And the later vertification method not apply to non-US player. As a matter of personal security I won't let all my alt fill up visa info. And the day Linden try to act as big brother, it was the days that I began cold down with SL. It make me feel inconveniece and discriminated. I dont know how is it today.

Arcadia Codesmith

The whole HUD system is kludgy. What we need is the ability to replace the SL UI with one of our own design when a player enters a designated playfield. This should include, for instance, the ability to hotkey certain folders in inventory for item display in a toolbar, and the ability to trigger animations with icons.

We can emulate the functionality with HUDs, of course, but it's slow, clunky, unresponsive and frustrating. That's in addition to the fact that you've got to instruct novice player on how to "purchase" and equip the HUD and equipment.

Bypassing HUDs and giving programmer/designers the ability to tap directly into the UI would allow us to optimize the interface in ways that just aren't possible now, and with certain improvements to mobs/bots, we might be able to approximate the dynamics of the most rudimentary MMOs and primitive shooters.

And while we're on the subject... we still need the ability to spawn dynamic instances. Spaces that are resident in memory only when they're in use are not only key to using SL as a gaming platform, they're a key component in the War on Tier.

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