« Karl's Crowdsourced Second Life Mesh Fix Update: Linden Lab Working With Him, But Progress is Delayed | Main | Iris' SL Vintage Fair Featurette: Retro Coolness from Alice Project, Indie Rose, and Lara Hurley »

Tuesday, November 15, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

bongo

Ownership of IP for us. Lord of the Flies for you.

Tateru Nino

Certainly many of the projects - if they involve anything server-side would be useless to the community. All you'd get would be an idea and no useful code - and that idea would only be usable for opensim.

Hamlet Au

Tateru, I don't understand your negativity with this comment and most of the others you make on NWN. I've talked with some Lindens about these projects (server side and otherwise) and my sense is some of them *would* be valuable for SLers to play with. But in any case, aren't you even a little curious what they might be?

Hitomi Tiponi

The problem that Tateru refers to is a technical one Hamlet - the user community doesn't have access to the entire SL server and infrastructure code.

foneco zuzu

And here we can see the true problem, of lack of communication and misunderstandings that happen all days on Sl!
Between casual users as LL staff and Hamlet, and hard core ones, that spent at least 3h daily in world!
And those hard core ones, are the ones that the Lab must take care on these times, cause they are the ones that pay the bills, not the casual user that logs in, logs out and moves!

Hamlet Au

"the user community doesn't have access to the entire SL server and infrastructure code"

And that doesn't describe many of the blue ocean projects the Lindens are working on, as I understand them. Click the blue water link to get a better hint of what Humble's referring to.

Ezra

I'm not sure about users tinkering with any usable code after its already been declared a dead experiment by Linden Lab, but I do think it'd be cool if Linden Lab had a formal process for allowing us to volunteer and participate in the thumbs up or thumbs down of some of those new ideas.

Right now, we do get to see new things on the beta server releases, the Project viewers, and I think there's always been a very private invite-only process that's allowed select SL users to experience things like mesh even before the initial SLCC announcement, but it'd be better if there was something formal and more inclusive like the old Google Labs "join this experiment" button before they've decided to shut it down recently.

Wave came out of Google Labs, but so did Gmail. Right now, Linden Lab is the sole decider of what'd be an synonymous Wave or Gmail like success with us. Which is fine, they have to know their customers without customer input, but we could definitely help if somehow involved. Even if we didn't get to experience the tested features, we could still do something like vote on 'em given a text description.

So some kind of involvement would be nice. Anything from input to hands on experience.

Ezra

Rod says "we'll code up a fast prototype". It doesn't matter what the prototype actually is or what business management methodology backed it, things are either coded server-side or client-side. Most often times the smallest of new features is dependent upon code running both sides. All Tateru pointed out was that releasing code to us to tinker with would most likely be pointless. There's no Snowstorm for the Second Life servers, nor open source repository to contribute to anyway.

So...we just can't contribute to projects already discarded. There's nothing negative about that its just the plain truth. It would be nice if we were involved in deciding if a project was discarded in the first place or not though.

Nexii Malthus

It's true that there are no such options. That doesn't mean we should discourage such thought but publically welcome and foster it.

The more we can open LL up the better.

shockwave yareach

for these Blue Water projects to fly, the server code would have to be opened up. And the instant that happens, LL will be counting the days until the griefer incident that utterly destroys all of SL. Imagine someone connecting their own server to SL's grid and being able to see every script in every object that they bring in -- that's easy to do if the server is in your own garage.

If the projects were shelved, then they were shelved. Letting us see the code makes little sense if we can't tinker and run it on something. And giving us something to run it on makes little sense when such a capability leads to one of 2 things. People who create their own islands in their own servers and don't pay LL anything anymore, and people who attack the grid and potentially destroy SL entirely.

Hamlet Au

"things are either coded server-side or client-side"

This mistakenly assumes that these are the only two options, and that these projects are only related to the SL client/server.

"So...we just can't contribute to projects already discarded. There's nothing negative about that its just the plain truth."

This states a "plain truth" about projects which are unknown even to many people in Linden Lab itself.

Folks, I've talked with some insiders involved in or more informed than me about these projects, and when I raised the possibility of sharing some of them with SLers, it was considered feasible at least in some cases. (As Peter Gray's official statement also suggests.) So again, rejecting the possibility out of hand isn't very accurate to what we know, and more to the point, pretty ahistorical to how SL has evolved. Time and again the creative community has spun off Linden projects in ways Linden never imagined.

Simeon Beresford

no one has rejected the idea out of hand Hamlet, Indeed Kirsten's exploitation of abandoned LL projects has been a major influence on the success of TPVs. they have merely pointed out that only a small subset of LL labs projects are capable of being exploited.

Hitomi Tiponi

@Hamlet - yes there will be some viewer-side (or mostly such) projects that it would be interesting to work on - I was just trying to explain what I believe Tateru meant by her comment.

I do believe that most of the more interesting possibilities may require a fair bit of server-side input.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN