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Thursday, December 22, 2011

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Nyoko Salome

:0 i've been thinking the past few years that while videogame productions have made great strides, they seem to have 'lost the art' of the old text adventures - infocom's zork, etc... or a lot of advancements made in 'eliza/artificial intelligence' kind of stuff. heck, look at the impact of siri... maybe some future game will take it for granted that they've pushed the visual envelopes pretty well as far as they can go, and maybe go back to re-emphasize player-to-character interaction (heck, a really adventurous production would have maybe some random character-to-character actions, changing the story/gameplay as they go).

Iris Ophelia

A Bioware game it ain't, that's for sure. ^^;

foneco zuzu


As in all previous titles of Bethesda, some modder, will release for free a mod that will fill the lacks you spoke off.
You should make a search on Bethesda mod forums for companions to see the hundreds of diff ones dome already to Oblivion, morrowind and so on!
Bethesda knows that it can give space to modders to do better, looks a bit like LL and tpv's, lol!

Arcadia Codesmith

I don't think we're that far removed from having smart NPCs with their own detailed histories, memories of events, and evolving perceptions of the player characters.

Most of the technology is already out there. It's just waiting for somebody to put it all together and make it work in the context of an MMO or single-player adventure.

Extropia DaSilva

If you want to experience a growing bond between your ingame character and an NPC, I recommend 'Ico' for the PlayStation3. This game is an absolute masterpiece when it comes to telling a narrative with hardly any dialogue at all, relying instead on ambient sounds, animation and setting to convey its story and the trials and travails of the characters in it.

Dale Innis

In indoor environments, she is also constantly standing wherever you want to go, so you have to rudely shove her out of the way. That'd be another nice touch of AI...

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