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Thursday, January 26, 2012

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MV

This is a bit deceptive... you are not exploring a region in SL, it is simply a copy of a region that is exported to Unity. You are *not* viewing SL with this browser!

Eric Hackathorn

So if I understand correctly... You were standing on NOAA's island shooting each other in the face with M-16s? Classic.

Graham Mills

I think Gojiyo has a Unity frontend to OpenSim. Never tried it though.

Hamlet Au

Eric: No, face-shooting in the military demo only. But now we can face-shoot in NOAA too!

Eric Hackathorn

@Hamlet Disappointing really. Maybe we can get Chris to come up with some sort of weather-inducing portal-like gun. You know, that would be a great way to teach about high and low pressure systems. Ah, fond memories of the end of Portal 2.

Chris Collins

well, if you wanted the army guys you could face shoot in anything :> and being Unity3d it is like any modern gaming system and quality. But that is just for a demo.

The key to ArchTech Engine is that it is modular and the video that Hamlet links to is a real showcase of that capability.

What we (Archvirtual and Tipodean) wanted to create is something that can be wrapped around specific project requirements rather than the other way around.

@MV and @Graham correct this is a copy of the island, we do have a unity viewer that connects direct to SL and Opensim but the output is no were near as good and you still have the same OpenSim/SL issues for a large scale rollout, check out tipodean website for web viewer, that is old news and we do not do much with it. It is not part of Archtech engine. With Archtech we copy the entire island if you want content from OPensim OR we create from scratch OR take content that you have developed with other 3D modeling packages and make it realtime.

As a side note the Army demo is a great place to resolve disagreements if we get some interest we can fire it up so people can settle some scores with others watching. Let me know a time and we can do it! serious :>

Adromaw

@MV there is more than that, that is deceptive, Unity isn't a primary producer so the "userbase" of Unity in the 10's of millions is misleading. Unity being a technology used for all manor of primary producer products ( http://unity3d.com/ )isn't a service itself and has no userbase outside of the development houses, that I am aware of.

They also don't look like m16's to me, the part around the barrel isn't long enough, looks more like an m4 unless I'm mistaken there too.

"Devil in the details" as Unity itself advertises in one of their blog entries.

Chris Collins

@adromaw here are some unity stats http://unity3d.com/company/fast-facts BUT yes you are right about 'userbase' but you need to think about it in a very different way. Unity3d the application is a designer for immersive content much like Macromedia dreamweaver is a designer for web content. This means that you have a lot of flexibility which is why we built ArchTech Engine ensuring the same flexibility.

Adromaw

Indeed Chris, that is exactly how I imagined it, though, more towards Unreal or Tech (n), personally; certainly not a slight on any work with ArchTech.

And yes I saw the facts page, web-plugin installs does not make a userbase still though. It’s not Unity providing the service, only the tool to deliver it. Hence why you said I was right about the userbase. Just the placement of that one sentence I guess, gives a slightly different perception, like a comparison between “Unity” and SL and Opensim.

Which I gather isn’t really what is truly being talked about, but instead considering different means of delivery to “reach a wider audience”.

Adromaw

Or should we say, consider "again". I recall long ago a web viewer project?

Adromaw

The ArchTech engine looks like it has a lot of key potential for landmarks, galleries and resort interactive advertisement.

foneco zuzu

So now it seems obvious to whom you are lobbying!
It becomes clear all the negativism about Second Life and Open sim, on your latest posts!

shockwave yareach

This is a wonderful tech development. It really is. And if a future grid is accessed primarily through web browsers, then the whole Copybot problem vanishes -- how do you steal primdata without a rewritten viewer?

You may have stumbled upon the solution to the rampant theft in Virtual Worlds. While textures are still grabbable (and I frankly see no way at all that such can be made theftproof), everything being viewed through a web browser makes capturing all the prim parameters a very difficult prospect.

Uccello

@MV "This is a bit deceptive... you are not exploring a region in SL, it is simply a copy of a region that is exported to Unity. You are *not* viewing SL with this browser!"

Yes, I visited a spot in my Web browser then simultaneously went to the same spot with my SL avatar and the latter found herself alone. If my Web self was present there was no indication.

Chris Collins

- @Uccello. To be really clear. The content that is OpenSim based in THIS blog post has used our converter that takes the island and converts it to work with Unity3d. This no longer connects to a SL or Opensim server once that happens. e.g. host it on a web server and send the link to 1 million people and they will be able to see it. (see third bullet to see what you are looking for)
-Archtechengine.com is a product that we just released that is built as a modular solution with the ability to wrap itself around your specific project needs. The conversion tech is just one of money modules available.
-Where it could be confusing for people is that we ALSO have a Unity3d tool that CAN connect direct to SL and OpenSim called the webviewer that is SUPER, SUPER old news and has been available for people to use for over a year http://bit.ly/w7wlQI called www.builtbuy.me that will connect to SL and Opensim servers and you will see other avatars. We have not done any further development on that tech as we are focused on pure unity3d. The web viewer has nothing to do with converter or Archtech Engine.

shockwave yareach

@Chris: then you are missing a boat here. Being able to get rid of a viewer and just tell people to click on a link and enter whatever virtual world they want, is a big money maker. Simply charge 2$ for 4 hours, give a link to the user to connect to your unity translator, and connect them up to SL. Or opensim, inworldz, whatever. They can even pick which UI to use, 1, 2 (blech) or 3. Create a bunch of guest accounts, and people who have never been in SL can then visit an SL event -- just click on the URL to get a temp account, pay the 2 bucks, click the next URL to enter the world, then the URL to the event you want to see. No account creation or installing viewers necessary.

Chris Collins

@shockwave. go for it.

rikomatic

Wow this is pretty impressive. For folks taht have put a lot of effort into creating a beautiful sim, it's a great way to introduce it to people who aren't in SL or OpenSim. And then get them to join up for the REAL experience.

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