« Earn L$1000 by Taking a 20 Minute Survey for RTI International, a Research Non-Profit | Main | SL's Spaceflight Museum Returned to the Grid After Community Outcry & Linden Intervention »

Wednesday, February 22, 2012

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Pussycat Catnap

The February and March results will much more enlightening. That's after the 'free month with purchase' ends for Star Wars, assuming that game came with such as is industry norm - so it will tell us how many people really 'switched' to that new game.

SL time going down while its relation to others goes up simply means people are playing less games of late. That might even be a sign of an economic improvement as folks getting jobs aren't at home on the couch as much... :D

That Stimulus package's effects are, after all, starting to show up as assorted projects reach active status.

Adeon Writer

I have noticed that lately alot of good SL friends, instead of being inworld, are off in Blender or Maya working on meshes. I'm sure a similar effect happened with the addition of sculpties. I'm not honestly saying this has accounted for the numbers, but it's certainly a fact that has greatly directly effected my SL experience.

jjccc coronet (@JJcccART)

one thing shows from these stats we all have less time on our hands to play these games.

shockwave yareach

Alternatively, much as I want to say people are getting burned out with SL, the data points to a global "less time" problem that cuts across all the games listed. Even the behemoth WOW has dropped from 653 to 483 average minutes in 2 years time. AND that happened with several updates and major improvements to the game; something SL hasn't done.

But the near halving of time spent inworld in SL is a cause for alarm. Part of it is the same lack of time for games that everyone is suffering through. But not all of it is that; another cause is in effect combined with the global drop.

Arcadia Codesmith

Two data points do not a trend make. But it does bear further investigation.

Most virtual worlds have periodic peaks and lulls in concurrency (which ought to have a strong correlation with minutes played, unless you've got some crazy churn). They often correspond with major updates and retail box releases, but sometimes you see surges for no other reason than some viral meme took hold, or dips because another hot game is the flavor of the month.

Nyoko Salome

;0 are they adding (pc) with (mac) now that it's pretty much all intel? cuz i know i've been catching up on san andreas as much as i can now... ;0 (finished III; started skipping VC at the 'take the tank' level)

Masami Kuramoto

Just recently my girlfriend pointed out to me that I had not logged into SL for more than two months. She only noticed that because she saw my last login date in some group members list. But then again, almost all of my friends from the 2007-2009 period don't log in any more either. So the trend indicated by Nielsen is pretty much in line with my personal experience.

However, that doesn't mean I dislike SL or lost interest in it. But the SL of 2007-2009 just isn't there any more. The SL of 2010-2011 has been the period of Emeraldgate, grid-wide alt tracking systems, copybot paranoia and anti-mesh policies by land-owning luddites.

I still love SL as a concept, but the pioneer spirit of the early years is now in OpenSim.

Hitomi Tiponi

@Masami - Emeraldgate was just a childish prank on one viewer, Redzone is now history and I have yet to find any anti-mesh sims in SL. Live on the paranoia if you want, but there is still an exciting Second Life out there.

Ajax Manatiso

There were lots of great places to go to in 2009 but they are becoming fewer and further between, while the number of stores in SL continues to grow. LL has to do something to prevent SL from becoming Shopping World -- Nothing but Stores! The latest tragedy is Galaxy Dreams which, after 3 wonderful years, shut down on Sunday. LL has to face the facts that non-shopping sims have to have a lower tier or become an endangered species in SL. Then what happens when the only thing you can do in SL is buy things?

Danielle

How much of the reduction in minutes is from fewer bots on the grid? They tended to be logged in 1440 minutes a day.

Renmiri Writer

Hamlet did you see the latest from linden labs ?

You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer

Magnanimously they say they will work with 3rd party developers to incorporate 3rd party features into LL's viewer.

Linden Labs is using it's position as dominant player to ask all 3rd party developers to stop innovating or give their ideas and possibly code to Linden Labs. Even if the 3rd party vendors are fairly compensated for their code and ideas, it is still outrageous.

Backslash has already started and LL quickly has said that RLV won't be affected by this. Based on what criteria ? Based on the fact that a sizable number of SL users are likely to protest if that is removed ?

I think they stepped on it this time. This kind of request is blatantly against competition and "injures" 3rd part developers and SL users alike. So much so that may be against Antitrust law. Class action lawsuit anyone ?

Hanno Tietgens | Xon Emoto

@Daniela, good point. March 2009 was right before the bot policy change, which contributed to a decline in usage metrics, but a gain in usage quality. It was also before Viewer 2.

Rob

regarding "...latest tragedy is Galaxy Dreams which, after 3 wonderful years, shut down on Sunday..." - what was the music station that was played on the Galaxy Dreams dance floor. Some really great music. Gonna miss them.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN