« Last Week's NWN Big 8: Philip Rosedale's New Project, Linden Lab's New Direction and Much More | Main | How SL Can Gain New Users But Not Gain User Concurrency »

Monday, March 19, 2012

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

shockwave yareach

We've only been waiting for it, like, for 5 years now?

Sorry; already let my premium lapse, and this does nothing to make we want to restart it. If LL wants me to reopen my wallet, they have to operate as a company deserving of my business again first. Doing something the customers asked for half a decade ago barely registers as customer service with me.

foneco zuzu

http://www.lindakellie.com/Exploring/
Why still just focus on Second Life to find about virtual Worlds?

Adeon Writer

If it follows LindenRealm's pattern, it is only premium exclusive for a time before going public.

Either way, nice to see LL trying their hand at content creation again. Maybe the welcome areas could get a makeover soon? :)

Indigo Mertel

Hmmm... it looks good, but... does it add any value to my Premium membership? Nope. Exactly like all the other perks so far.

Pussycat Catnap

Probably just for us premiums for the first few months or weeks, like Linden realms was.

Got 5 premium accounts, so I'll have to go check it out. ;)

Ezra

More importantly is the note at the end:

"Note to creators: Our teams used many of the new pathfinding tools to create activities and bring life to the Wilderness area. We will start rolling out these new pathfinding tools at the end of March."

So wow, those new tools are coming only a week or two from now?

Will the pathfinding tools come in a separate update ahead of the Linden Realm tools (auto-attach, teleport, whatever else), or will they all be bundled together?

Ehrman Digfoot

I just spent a good amount of time in the Linden Wilderness. I really like the idea of a wide open space capable of being explored. I think the immensity of these spaces is probably the most striking quality of these new sims.

The animal life, which is supposed to be demonstrating the new pathfinding tools, is perhaps the least impressive aspect. The animal models are rather primitive, and even the mesh models, since they are not actual avatar rigs, but solid objects (scripted to cycle through different mesh models to simulate leg and mouth articulation) look terrible. Without actual rigging, the new pathfinding movement does little to enhance their realism or behaviour.

Metacam Oh

You mean people didn't sign up for premium in droves to get access to the premium sandbox, or the monthly gift they decided to give out once every 6 months?

Ezra

@Ehrman

That's why its so great Linden Lab is eating their own dog food with these tools. It'd be hard for Rod and the rest to not observe the exact same thing as you, the pathfinding isn't really that useful a feature without objects being capable of motions as impressive as avatars.

elizabeth (16)

cool (:

Ehrman Digfoot

I've been exploring the Wilderness even more since I first posted. It truly is amazing work. I can't remember feeling this sense of immersion in SL for a long time. But, I stand by my previous criticism of the animals. What makes this sim spectacular and something I don't see many point out is: 1) its immense size 2) the use of perfectly crafted region windlight settings and 3) the density of detail provided by the mesh assets they use.

Roger Hem

The problem with "exploring" is that one "explores" for 1 day and then the question arises "What can I do here?".
So what can one do in this Wilderness apart from "exploring" and "chatting" which i can do already since SL started?

Arcadia Codesmith

I'm with Ezra on this one. The benefit to Premium users is a side-note. The primary virtue of projects like this is to get people in the Lab to see the limitations and frustrations of crafting and maintaining a full-scale build, and to come up with ways to address them.

We might see even more change if the team that worked on the project had to pay tier out of their own pockets. But I wouldn't wish that on anybody who has to work for a living.

Allwa Frognik

"premium"... just another free t shirt from the "kickstarters" at Linden.

thanks for all the fish.

Douglas Story

In RL I work as a marketing professional, specifically as a writer/producer/editor of short-form videos that promote network television shows. My reaction to that 30 second clip was, "Huh?"
From some of the comments here, I get the sense that there really IS something new and different here (a vast place to explore) but the video just looks like More Of The Same. A promotional clip like this should tell you what's new, what's different, and what's better about this new product, all in order to motivate the viewer to pony up the money to experience it. This video doesn't do any of those things.
Jeez....this is Marketing 101, folks.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN