« Kurzweil Crowdsourced: Sentiment Analysis of His SXSW Talk | Main | Raph Koster's Definition of a Game is Useful When Thinking About SL »

Thursday, March 15, 2012


Feed You can follow this conversation by subscribing to the comment feed for this post.

Desmond Shang

Refreshing... and also risky. On balance, good... but there are more critical factors that we aren't seeing, I'm sure of it.

The Big Question might be if there is going to be an "SL 2.0" ~ this is the question I need to have answered with respect to my own doings on the SL grid, and I'm sure it looms large for anyone heavily invested there. Would it be good to become pioneers yet again on a new product? We only have our past, and the current state of affairs on the main grid as our guide.

One thing that's always had me curious ~ if they truly are as madly profitable as they claim to be, why they haven't done "size as a strategy" ~ e.g. lower costs, broaden marketshare, and halt the policies of decline that characterise the grid and land economy inworld now. Or perhaps there *is* an SL 2.0 coming which means... there's no reason to bother. Having seen land equity on the grid, tenuous as that ever was, be degraded phenomenally in 2009 and forward I would not be shocked to see it degraded even further.

* * * * *

Adding more life to the world ~ this is a key concept, I like that they are addressing that from the very top!

Two very obvious things would instantly add more life to the world: completely eliminating SL Marketplace would be one, and destroying the Linden Homes area would put up to 38,000 residents back onto a revitalised Mainland (well, perhaps maybe up to 10,000ish who actually *USE* their Linden Home, let's be realistic).

Of course, both moves would be highly unpopular to many people, but filling the world with NPC bots just doesn't seem to have enough traction by comparison.

Like it or not, developing SL Marketplace, by definition moves a huge portion of the SL mercantile and shopping experience right off the grid entirely, and Linden Homes... heh, don't get me started :) In essence, these features are *driving the very need* for more life on the grid, literally working hard against it. Tough situation!

* * * * *

As a resident who has tried *many* times over the years to get something going in terms of a 'game' on my estate ~ it's not the tools that are lacking. Even the tools of 2007 were sufficient ~ the thing that did us in was *change*. I've had several iterations of a simple train running around the estate, which was broken multiple times by changes in the way parcel limits worked (2006), scripts worked (2009) and region handoffs worked (2011). Yes, worlds do need to evolve, but code written yesterday still largely needs to work today.

Writing an MMO, even a simple one requires not so much coding hours but coding *verification and testing* ~ that horrible, un~fun, not~relaxing kind of stuff that people only do consistently when there is a monetary reward (see: Meeroo's et al).

That's several hundred hours of investment, easy. And once it goes from hobby to income, the game has changed. And that game requires stability, and all its myriad implications good and bad. Would we be willing to 'freeze' code compatibility in 2012? I suspect not. Which will greatly limit the scope of games developed here.

Some of us have sidestepped the question entirely; for instance I've created a minecraft server that is tied to estate membership/rental as a 'perk'. Within 5 minutes (consisting of forwarding a port, editing one text file, and launching the server program) I had a complete MMO fully operational. Five minutes! Well, maybe three. I'm not the only one doing such things; just as company CEO's can add value by buying companies, this was my 'poor man's way' of doing effectively the same thing to add value to the SL estate. Of course, such a perk is great and retains people if you have fostered a loyal community... and is utterly useless otherwise.

Something to think about.


Shared storytelling that other people can play? Sounds intriguing in the abstract at least.

Emperor Norton

LL invented a web forum.


I'm really glad they're being creative and experimental with whatever they're working on. At least it seems that way without actually seeing a product.

Lucius Nesterov

and +1 for forums.

Do they expect this kind of retro entertainment to take off in the modern world? Was SL not niche enough that they had to look for something even more underground?

I'm all for thinking outside of the box, but most people have moved on to creating multimedia content. The ability to rite teh words is gon.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 2024
Bad-Unicorn Funny Second Life items
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog