Linden Lab's new Pathfinding Tools are now available in beta (get the SL viewer with them at this link), so you can start to make projects like this Hazzard-fied cop car chase on the Aditi preview grid:
Also, the Lindens are letting region owners opt-in to get their main grid land enabled to work with these pathfinding tools prior to official launch. Go here for more info.
And if you're already working on projects that use pathfinding, plug in this post, please!
Let's just say that raycasting + pathfinding = wall-crawling robotic spider sentinels.
Posted by: Adeon Writer | Thursday, April 19, 2012 at 01:12 PM
Any word on the content creator program we were supposed to have to join before having access to the new script functions? It was supposed to be announced last month, and we have been waiting since the demo at SLCC in August. Will this feature be released as part of that program?
Posted by: Kim Anubis | Thursday, April 19, 2012 at 04:54 PM
Hi Kim, there are no special requirements are needed to use the pathfinding functions. Anyone may use then.
Posted by: Adeon Writer | Friday, April 20, 2012 at 11:44 AM
Thanks, Adeon!
Posted by: Kim Anubis | Friday, April 20, 2012 at 05:28 PM
Intersting to see this announced on NWN, but still precisely zero notices on the in-world Advanced Creator Tools Notification group which is where I *thought* this stuff was supposed to be announced.
mel
Posted by: Melancholy Lemon | Wednesday, April 25, 2012 at 02:44 PM