Gamasutra's Leigh Alexander has a good long article on text-based gaming, including an interview with Linden Lab's Emily Short, co-founder of the Little Text People studio recently acquired by Linden. Some hints are dropped about the project Ms. Short is working on for Linden, and it sounds quite casual, and quite mass market: To wit:
"The approach that we're taking tries to leverage people's familiarity with books to make it feel like something they already understand," Short says of Little Text People's project. "We're doing something that is very unusual in terms of game formats; you understand how to read a story, and here's a page -- but things are being added to that page."
In terms of demographics, Short hopes that interactive stories will attract the same kind of "relaxed attention" audiences that are drawn to simple touch-based games like Angry Birds. "I enjoy playing console games, but there are certainly times where if I've had a draining or busy day, the last thing I want to do is sit down and play an FPS that is going to be adrenaline-fueled and anxious."
"What do you get from a game if you want it to be low-commitment?" poses Short. "There's more of that spectrum we could explore... what do games look like when you want something that gives you the kind of relaxation that a chapter of a book would give you? You want something where you feel like you're retaining some kind of gained value you don't necessarily get from playing one more round of Tetris."
While I agree that there are times when I just want to play for a few minutes -- the Angry Birds times while I'm in a line for instance -- I'm not sure a Text based game ala Adventure is the answer.
1) people today comprehend icons for everything. Telling them to Verb Noun isn't going to go over very well.
2) telling people they have to type commands on their virtual keyboards really isn't going to go offer furry well.
3) telling people that they have to type commands and SPELL them CORRECTLY! Oh, we'll see riots in the streets, panic selling on wall street, asteroids falling from the sky and the come back tour of Brittany Spears!
It certainly has a place as a form of nostalgia ware. And if you got some writers and made a brand new edition of Zork, you'd get some sales from it. But I doubt you'll get the kinds of numbers you saw in Angry Birds, because frankly Angry Birds is silly fun you can have in 3 minute chunks. And an text based dungeon crawl? While you can certainly save your positions, a dungeon crawl isn't something one does in 3 minute snippets. A good game session with a good text RPG like Zork or Wishbringer is something you play hours on end like WoW users do. Those of us who have actually played them, that is -- seems a couple of generations have never seen a 40x80 text screen before or went to work with that healthy glow under the eyes that only 16 hours in front of a green video monitor can give you. :)
Posted by: shockwave yareach | Friday, May 11, 2012 at 01:51 PM
Here's another idea, one that lends itself to the handheld tech.
Why not talk to those who own the King's Quest titles, mod them so you have icons for the actions on the side, and you tilt the device to move around? You'd have graphics, touch screen interface, and something that people can play for fun in short snippets and then put it down again. And with this codebase, you can even continue the story universe with new releases, picking up where the old games left off.
And there were so many games in this genre of 2d puzzle solver. Leisure Suit Larry. Space Quest (some of the funniest stuff ever put out). Day of the tentacle...
Posted by: shockwave yareach | Friday, May 11, 2012 at 01:57 PM
It's not explicitly stated that they're looking to make a standard parsed text-input game, despite that Ms Short's background is in them - actually there is Frotz on iOS already, which works about as well as you could make it and is certainly worth looking at, but it is a bit of a pain to enter commands.
What has proved quite successful is the "gamebook" sort of text-based game, where the player only has to pick between options at each node, usually with some sort of random game mechanic every now and then (a la Fighting Fantasy books, who have their own franchise on iOS, but there are others such as Gamebook Adventures). These are much more convenient to play on public transport or while avoiding work. I have certainly looked into writing systems for them, mostly because my graphic skills are rather poor.
One advantage of text-based games, incidentally, is that they can be written effectively for web browsers, which makes them not only cross-platform but also very easy to update and potentially MMOish. See also things like Echo Bazaar.
Posted by: Ordinal Malaprop | Friday, May 11, 2012 at 02:59 PM
I'm really interested to see what the Lab comes up with but I'd rather go to the dentist than play Angry Birds.
Posted by: Kim Anubis | Friday, May 11, 2012 at 04:39 PM
And there are the ones who don't even know what is Angry Birds, like Me!
Posted by: foneco zuzu | Monday, May 14, 2012 at 06:45 AM
Modern graphical gaming evolved from text adventures, and much of what we take for granted about the genre originated from the limations and assumptions from that format.
It's not necessarily nostalgia to go back to it, if there's an opportunity to turn those assumptions on their ear and advance the state of the art.
After all, many computer game designers don't sit down at the computer and cut code when they've got an idea. They sit at a coffee table with dice, index cards, and plastic tokens filched from board games to work out the central concepts and mechanics. The ones that skip the basics are the ones cranking out the same old derivitive WoW clones that dominate the market today.
I look forward to seeing where this return to text goes.
Posted by: Arcadia Codesmith | Monday, May 14, 2012 at 07:45 AM
V interested in this. Can't wait to see a new Linden project!
Posted by: Dizzy Banjo | Monday, May 14, 2012 at 03:05 PM
Love to read. HATE Txt-based games. #FAIL
Posted by: Valiant Westland | Wednesday, May 23, 2012 at 11:09 AM