Here's the latest tech demo to the Outerra 3D virtual world engine (which I wrote about in March), showing how it displays 400K individual leaves of grass all at once. Suck it, Walt Whitman:
Read much more about it here, on Outerra's blog. Go here to try an earlier build of the Outerra tech demo for yourself.
Hat tip: Kotaku.
I do wish that these developers would get aout of the office more. They would the realise that having unbroken swathes of grass in the shade under trees and exposed slabs of rock on a valley floor but not on the valley sides is just so unrealistic.
Posted by: Hitomi Tiponi | Wednesday, May 30, 2012 at 06:07 AM
Well, the nice thing about procedural generation is that you can tweak the parameters to suit.
This looks like exactly the sort of thing I wish I was doing instead of cutting business code :/
Posted by: Arcadia Codesmith | Wednesday, May 30, 2012 at 06:12 AM
Really Hitomi? You do understand it is a tech demo, not even an alpha?
Posted by: GoSpeed Racer | Wednesday, May 30, 2012 at 07:00 AM
Impressive...almost as impressive as Euclideon's demo's..it will be interesting to see which of the two gets to market first and then which one becomes the new 'standard'.
Posted by: Lord | Wednesday, May 30, 2012 at 08:57 AM
Yes I know it is a tech demo, and I tried it (it crashes a fair bit), but they could have made it so the rock areas increased with altitude, but they seem to have done it so that it increases when the ground is flat!
I also have concerns about the tech spec required and load times of even this basic demo - makes SL look fantastic. This technology is clearly worth pursuing and maybe in 5 years time we will see another virtual world built around it - but unless they get a tie-in with a big company that is a long way away.
Posted by: Hitomi Tiponi | Wednesday, May 30, 2012 at 12:25 PM