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Wednesday, June 13, 2012

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Adeon Writer

Want this for SL please thanks you're welcome.

Riisu

Let's imagine for a while that instead of some news coming from Japan, it was a blog from Rodvik announcing the implementation of such a technology into the viewer.

(10 minutes of hysterical laughter. "Blog" and "Rodvik" in the same sentence always make me this effect... Sorry.)

Now, the big question is how do we animate those dead mesh faces? As far as I know, the current system used by mesh avatars to simply smile is to replace the whole head with some alpha trick. Excuse me but I'm having another hysterical laughter break. Can you imagine the sudden explosion of Avatar Rendering Cost if people started carrying a dozen of heads... or more?

What we need first is a system to animate custom bones in any mesh. Next we would be able to simply dream of any kind of real time motion capture.

Right now, mesh import in SL is a joke. Arbitrary nonsensical formulas computed by a psychorigid uploader, animation and texturing possibilities close to zero, imaginary costs doubling to be able to use a script. (The so-called future improvement to the mesh costs calculation in relation to scripts is a very sad joke. Seriously, what difference does it really makes for the sim where the script is? Dear Rod, if you want to change us into cash cows, just make us pay to rez scripts in-world. Don't hide behind cryptic pseudo-logical formulas.)

I really don't want motion capture in SL. Not now. Not as long as all that LL is able to do is to drop some unfinished half-*ssed blobs of technology on our heads.

(Aaaaahhhh! It feels good to vent...)

satine

WANT!!!!

Commizar Janick

Technical hurtles aside, this is awesome tech and would be one of those things that LL should work to figure out. There are many challenges to opening up virtual worlds to a wider audience and this would help to bridge a major gap.

Soooo I guess what I'm saying is..... WANT!

Graham Mills

can it be programmed to ignore a yawn?

Raz Welles

The beta group asked for morph targets over and over for precisely this reason, animating faces, but got a resounding "No".

Custom bones were claimed to be the solution, but who knows when it'll happen, and I'm not sure they'll be happy when someone tries to do a detailed face rig with ~50 bones.

Raz Welles

The beta group asked for morph targets over and over for precisely this reason, animating faces, but got a resounding "No".

Custom bones were claimed to be the solution, but who knows when it'll happen, and I'm not sure they'll be happy when someone tries to do a detailed face rig with ~50 bones.

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