Brie Wonder's latest SL fashion screenshot spins in a full circle, but you'll have to click to see the full effect, and click you should, because it's truly an ideal way to showcase virtual fashion from a 3D world on a 2D platform like a blog. No seriously, click to see.
"I've been wanting to do this for a little bit," Brie tells me, then tells me why: "For some reason I see .gifs used all over fashion Tumblrs, but they rarely get used in Second Life fashion blogs."
Yeah, what's up with that? Never mind, let Brie Wonder explain how she makes them:
"Its a '.gif' file, as opposed to .png, .jpeg, etc. A .gif is basically a fixed image that can contain one or more animation frames. I used Photoshop CS5, but it can be done on several different programs.
"The first thing I did was take seven snapshots of my avatar. You can take as many as you want though, it would just add more frames. Each snapshot, I turned the camera a little to the left, until I got all the way around to my avatar's back.
"Once you have your images, it's just a simple matter of layering them, as animation frames in a Photoshop image, and adjusting to the speed you want. (Took me about 10 minutes total.)
"Here's the tutorials I happened to check out on Youtube:
"If you don't have a photo editing program that does this, there are a couple websites that allow you to upload photos and turn them into a .gif...like these: GifPal.com, an Gickr.com."
So there you are. And now that you know, I hope to see more twirling 3D avatars in my RSS feed, for I'd surely like to blog them.
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If we could just export the avatar and put in webgl, we could just rotate around the avatar ourselves.
I think a couple more frames will make it look a bit more smooth, or a short video panning around it. :P
Posted by: Frans Charming | Friday, July 13, 2012 at 11:45 AM
yep =]...I meant to add that you could always take a short video clip of your avatar and then follow a similar process...just importing the clip into PS and saving as a .gif
Posted by: Brie Wonder | Friday, July 13, 2012 at 04:24 PM