Second Life has maintained its position on the latest Top 10 most played PC Game chart from Nielsen ratings, based on data the service gathers from application activity in 180,000+ US homes. This latest Top 10 chart is from April 2012 (at left, click to embiggenate), with a .867 audience share and 1.543% of the total minutes played (or TMP) on PC games for that month*. That's an increase from the March 2012 ratings, when SL had a .634 share and 1.263% of TMP.
However, while share has grown, average minutes played per week has dropped:
For SL, it was 499 per week in the March 2012 lists, and has sunk to 401 minutes on the April chart. (I.E. from about 8.5 hours a week, to just under 7 hours a week.) However, other top MMOs also saw a drop in average play time -- WoW, for example, went from 534 minutes average in March to 466; LOTRO, from 477 to 348. Comparing March and April, there's a general drop in play time for most games on the list, so my guess is this reflects a seasonal change, as the real world (at least in the West) gets warmer, and outdoor fun becomes a more viable alternative.
*Pre-emptive reply to Dwight Scrhute-esque "But Second Life is NOT a game" complaint: Yes, Second Life is not a traditional game by some definitions, but then, as a PC-based client that's primarily used for 3D graphics-driven, avatar-based entertainment and game-like interactivity, from Nielsen's perspective this is the only appropriate category to put SL in.
SL is a game imo, or at least i viewed it that way - the goal being to win real money and fill your estate with happy customers
but it is many things to many people - Thanks Hamlet!
Posted by: Ener Hax | Monday, July 16, 2012 at 02:35 PM
"...so my guess is this reflects a seasonal change, as the real world (at least in the West) gets warmer, and outdoor fun becomes a more viable alternative."
I think you mean at least in the Northern Hemisphere, since East/West has nothing to do with Seasons.
Posted by: Amanda Dallin | Monday, July 16, 2012 at 04:27 PM
Why does it take Nielsen two and a half months to issue these figures - or are they issued to 'premium' subscribers earlier?
Posted by: Hitomi Tiponi | Monday, July 16, 2012 at 04:27 PM
:)
Posted by: foneco zuzu | Tuesday, July 17, 2012 at 06:24 AM
And if one may recall, the fact that now at least sim crossings seems to be really solved (I did a fly yesterday across black sea at low level, at 100 speed, with my soulmate and we didn't crash once, even after more then 50 sims crossed) it will make a lot more enjoy some of the unknown beauties of SL, to explore mainland by boat or plane or bike or whatever!
And those explorers are not a minority!
Posted by: foneco zuzu | Tuesday, July 17, 2012 at 07:03 AM
Sim xings have been better for sometime now but I understand we might have sim xing issues for a while until all of SL is on a server version with the new version of Havoc for path finding. Going from a server with one version of Havoc to one with another version could cause problems.
Posted by: Amanda Dallin | Tuesday, July 17, 2012 at 10:04 AM
"However, while share has grown, average minutes played per week has dropped:
For SL, it was 499 per week in the March 2012 lists, and has sunk to 401 minutes on the April chart. (I.E. from about 8.5 hours a week, to just under 7 hours a week.)"
My own data doesn't support this, but given how tiny Nielsen's sample set is, their numbers are understandable.
The average I'm seeing per avatar is in the low 600's minutes/wk (some viewers are much higher though), up from around 500 and something a year ago. Note that is per avatar and not per user or per "household".
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