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Monday, July 16, 2012


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Ener Hax

SL is a game imo, or at least i viewed it that way - the goal being to win real money and fill your estate with happy customers

but it is many things to many people - Thanks Hamlet!

Amanda Dallin

"...so my guess is this reflects a seasonal change, as the real world (at least in the West) gets warmer, and outdoor fun becomes a more viable alternative."

I think you mean at least in the Northern Hemisphere, since East/West has nothing to do with Seasons.

Hitomi Tiponi

Why does it take Nielsen two and a half months to issue these figures - or are they issued to 'premium' subscribers earlier?

foneco zuzu


foneco zuzu

And if one may recall, the fact that now at least sim crossings seems to be really solved (I did a fly yesterday across black sea at low level, at 100 speed, with my soulmate and we didn't crash once, even after more then 50 sims crossed) it will make a lot more enjoy some of the unknown beauties of SL, to explore mainland by boat or plane or bike or whatever!
And those explorers are not a minority!

Amanda Dallin

Sim xings have been better for sometime now but I understand we might have sim xing issues for a while until all of SL is on a server version with the new version of Havoc for path finding. Going from a server with one version of Havoc to one with another version could cause problems.

Kadah Coba

"However, while share has grown, average minutes played per week has dropped:

For SL, it was 499 per week in the March 2012 lists, and has sunk to 401 minutes on the April chart. (I.E. from about 8.5 hours a week, to just under 7 hours a week.)"

My own data doesn't support this, but given how tiny Nielsen's sample set is, their numbers are understandable.
The average I'm seeing per avatar is in the low 600's minutes/wk (some viewers are much higher though), up from around 500 and something a year ago. Note that is per avatar and not per user or per "household".

rim sim games

must see the new motu and patlu indian cartoons and games

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