« Second Life is Not the Metaverse -- But That's Not What It Was First Invented to Be | Main | Black & White Challenge for SL Fashion Bloggers »

Tuesday, August 28, 2012

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

foneco zuzu

You must be kidding!
right now what any can feels about path finder is:
Lag, bugs, lag more bugs, spam, bugs even more lag, even more spam!
Really, i wonder if any that makes this articles really uses SL at All!

Sergio Delacruz

@foneco zuzu: you speak bad about pathfinding...but..it's too early!!!! bugs and lag are normal!
i think that pathfinding will change Second Life.
I've tested some characters at my sim, and i'm satisfied by results!

Sergio Delacruz

@Wagner James .. "Drone War is a multiplayer FPS game in Facebook"... arghhhh ... game in Second life, not fb!!!:))))

Gaga

Pathfinding looks cool at first glace but, seriously, do you expect people to abandon the video games that already play on line else where for the lame efforts individuals can make in Second Life with these tools and the lag we still suffer?

Online gaming is a multi-million dollar business backed by teams of prefessionals. Their games are far more sophisticated and polished then anything that can be achieved here.

Second Life's gaming power is in the area of social interaction and role playing. It had all it needed years ago and Pathfinding may please a few little lads that always did delight in blowing the hell out of everything. But it wont add anything to role play because role plays use words and description. Gadgets are just props for the stage and they don't have to be that sophisticated. Some role players wont even work with combat meters and weapons preferring instead to keep everything in words. But still, Second Life has a lot of role players that manage just fine with the system the way it was. They hate lag and bugs and those are the real problems that need fixing. Shinny new video gaming stuff is just more load for a system never designed to handle it. And that load is killing the enjoyment for the role players.

Gaga

Pathfinding looks cool at first glace but, seriously, do you expect people to abandon the video games that already play on line else where for the lame efforts individuals can make in Second Life with these tools and the lag we still suffer?

Online gaming is a multi-million dollar business backed by teams of prefessionals. Their games are far more sophisticated and polished then anything that can be achieved here.

Second Life's gaming power is in the area of social interaction and role playing. It had all it needed years ago and Pathfinding may please a few little lads that always did delight in blowing the hell out of everything. But it wont add anything to role play because role plays use words and description. Gadgets are just props for the stage and they don't have to be that sophisticated. Some role players wont even work with combat meters and weapons preferring instead to keep everything in words. But still, Second Life has a lot of role players that manage just fine with the system the way it was. They hate lag and bugs and those are the real problems that need fixing. Shinny new video gaming stuff is just more load for a system never designed to handle it. And that load is killing the enjoyment for the role players.

foneco zuzu

I know and i still have faith that path finder bugs will be sorted!
That's why i still pay for being on SL!
But 2 many are not as Me, and they are leaving!

Hamlet Au

"arghhhh ... game in Second life, not fb!!!:))))"

Ack, sorry, fixed!

zarkinfrood miami

This is going to be fantastic in existing SL games like MCM, where up until now your only options to fight were either other players or fairly unintelligent drones. I would love to see a field of the pathfinding bots hunting players...

@ Fonceco: Yes - there are people who prefer to play games like this in SL. After I blow through some rounds and spend about 20 minutes on the field, I like to be able to go to the lounge and hang out with the people I've been shooting at and interact with them on a level other than shooting...it's one of the wonders of SL.

Sergio Delacruz

@Gaga You are right...if i want to play an action game, i use my pc, or my xbox, or playstation..

Anyway, sometimes residents of Second Life prefer do different things, rather then chat, explore or dance..
My game is designed for this group of residents, and i have to say that i have a lot of players everyday.
So i want that every feature of my game is realistic, and if bugs will be fixed, pathfinding could be a great tool!:)

foneco zuzu

I know that all it is asked is to have faith and patience!
But on this times of rush and insanity, to ask that is like to ask for lower tiers.
We all know they should go down and yet!
And i really believe that path finder should ahve been rolled out disabled and enabled as any wished, not the other way around and the lack of communication and info about its tools for the majority of Sl users make it launch pretty useless and a cause for many bugs and items that stopped working!
And i can't stop wondering if the new Havoc will in effect break all the vehicles build till now, and i doubt many will be fixed, so pat finder roll out is only a way of telling us, get ready cause a lot more will get worse before it gets better!
And i fear that, as im watching lately, many will not have that patience, when there is already viable, much less expensive alternatives!
If one stays cause we have to much to loose, be inventory or friends, what will be of us, if suddenly we found all of that useless, even if for only a few days?

roblem hogarth

@Gaga "...do you expect people to abandon the video games that already play on line else where for the lame efforts individuals can make in Second Life" (nice job at proofreading your double post BTW)

Um, Angry birds? Farmville? Plants vs. Zombies? Minecraft? Words with friends? If people find a game fun, they will play it. It doesn't have to be the next Skyrim or Mass Effect 3. It doesn't matter how advanced the tech, or how big the corporation is behind it, they will play it in spite of any of that.

I'm sure the efforts of individuals are "less lame" over on open/reaction grids.

Gaga

@problem

Did you miss the point?

The point was that SL is home to a whole load of role players who have spent a fortune for the privilege and put up with all the disruption and lag for the sake of LL's U-turn down the road of video gaming. It's like they are saying "Thanks for all the money you guys spent and thanks for all the content you made, We own it now and we got other plans. Hard luck, sorry and all but we are off in a a new direction. You guys are broken anyway and we just can't seem to find enough of you to keep paying up."

So, SL is bug ridden and has been for years and despite the complaints and requests very little gets fixed. The opposite the case in fact, more bugs get added for the sake of the "New Direction." I've closed 4 regions to date and the last 2 I have are touch and go but for the fact we still have quite a lot of role players using them and, unlike Linden Labs, we do care about our people. They are not just money.

Gaga

Whoops! my spell checker changed @roblem to @problem. How lame is that?

*laughs*

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Second Life virtual world coffee table book
Coffee table book available now -- click above!
Dream Seeker SL Estates
Competitive rates, 24/7 English, Spanish & Dutch support -- visit online or in SL!
Dutchie SL furnishings
Click above to Dutchie Design's site!
Wagner James Au Patreon
Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL
my site ... ... ...
ADD store SLurl
Visit ADD's SL mainstore, creator of sexy styles you want to wear!
Intellivision game console book Tom Boellstorff Braxton Soderman
Get the latest book from the author of "Coming of Age in Second Life"!
Meow Meow Making SL flowers
An SL flower shop for all occasions!
Rapture
Original SL mesh fashion since 2014
Vmuseum NWN Ad
Click to visit all four sites!
Juicybomb_EEP ad

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Virtual_worlds_museum_NWN