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Thursday, September 13, 2012

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colemarie

yeah was a rather nice video to see pop up in my ims

Marx Catteneo

First of all my thanx to Wagner James Au and ColeMarie Soleil for this post on my video.

One remark on "handheld machinima" it's the brand name of my machinima work, like my RL work is released under the name "Fiction Films".

For those interested in the way this machinima was created here's a description of the process:
In the shooting of The Cube Project machinima i used alt zoom and Space Navigator modes depending on the movement i was planning, though also a number of shots had their camera movement evolving from what i saw unfold from the art works during the actual shot.
To film such a large number of sims was a pretty hard job, there were times i was about to give up but what kept me going was every next art work i saw that inspired me enough to film another one. The shooting took me 2 days each a few hours of filming.

Following the atmosphere of the art exhibition i decided to restrict myself in my video as much as the artists were restricted by the black and white cubes, I made exact square windows on the 16:9 frame and forced myself to stay within those tight boundaries.
After some try outs i gave every art work/sim the same amount of time: 30 seconds (though some would have deserved more time it would keep the total running time acceptable and not give more exposure to certain art works)
All footage was shot in color with a blueish windlight setting but basically only the sky had bright colors, i turned the images into almost black and white to stick to the exhibition theme.
The restricting with the onscreen cubes frame was a curse and a blessing at the same time, the editing process became very complex as it's a 4D puzzle; not only the image can be moved and cropped behind the black frames but it also changes over time and is in "dialogue" with the other frame if that holds a different image.
Working this way it became obvious one aspect had a very strong effect; after showing 2 different images going to the full screen version (an actual 16:9 image behind the frame) had a highly satisfying effect on myself as viewer, every art work got at least one part showing the full screen. Another striking feature about this workflow was the amount of variation possible within the restriction.
I edited the entire without sound and when it was finished i went looking for a soundtrack that wouldn't take too much attention by itself so the art work would remain the true focus of the video. I found an ambient music piece that had a length very close to what i needed (it was about 12 seconds too short) i ended up time stretching it because cutting in the actual music would make it less harmonic as a music piece. Due to this way of constructing the audio visual combination, any moment in which music and images seem to be synced is pure coincidence.

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Wagner James Au
Really Needy HUD for Second Life roleplay
Dutchie SL housewares animations
Sinespace virtual world Unity free home
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my site ... ... ...