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Friday, October 19, 2012

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Pussycat Catnap

A lot of this article reads like "Patterns would be great if it was SL."

Which makes me wonder who the market for Patterns is.

Iris Ophelia

Both Patterns and SL are sandbox worlds with building tools. SL has been around for awhile, so they've had more time than most to figure out what works and what doesn't in that vein, what people respond to and what they'll reject. Even though Second Life and Patterns are completely different constructs in my opinion, they can still be informed by each other because they share a foundation.

As for the market, look at something more directly comparable to SL, like some of the big shared Minecraft servers with their own in-game economies. Those players are still using Minecraft for that activity and not Second Life, so even if SL and Patterns were more alike the markets for each would still have their distinctions. Maybe they're participating in both, but they must be getting something different from each one, otherwise why bother? If I want bananas, why buy the same bananas from two different stores?

shockwave yareach

The product will be successful if they can get a tie-in and some cash from the company that makes Doritoes. For a short time, give away a free ranch for every new dorito player too. Nacho worst strategy for getting publicity, and better than anything LL has thought up on its own...

Imagine the blurb on the bag -- Free world inside every bag of Doritoes.

shockwave yareach

The product will be successful if they can get a tie-in and some cash from the company that makes Doritoes. For a short time, give away a free ranch for every new dorito player too. Nacho worst strategy for getting publicity, and better than anything LL has thought up on its own...

Imagine the blurb on the bag -- Free world inside every bag of Doritoes.

Iggy

Doritos? You folks have low-brow tastes.

It's Pecorino Romano or Manchego Viejo wedges I'm seeing in Mister Patterns Man.

When I find a *DESKTOP* to install this new and innovate product I bought but won't run on my laptop, I'll share my findings here about the exact variety of cheese in Patterns.

Lesson one: always read tech specs before buying.

Metacam Oh

The best thing about Patterns is the graphical aesthetics. Other than that the game is currently not there. They should not even be offering it for sale at the current state. Smells bad.

Nitz

There are different kind of people who likes different kinds of fun (see Bartle's work on player types http://goo.gl/tBICA)

From what I've seen so far, I agree with the need to customize the character and to create a goal or purpose to cater for the "needs" of the players including the social aspects. I think Iris is spot on in her observations. Add some game design to it and it's a not too bad "minecraft 2.0" product.

Cio Koba

When people say that patterns is a minecraft copy I reply that minecraft is a copy of secondlife.
You can build if you want a minecraft looking space in sl with no poblem. Great and complex building tools in a game like that are what have shaped SL to what it is today, a bastard of our real world.

Cio Koba

I must also say that LL should stop fooling around and should try to bring somehow a program with blender´s 3D capabilities into a game, not even a game but some kind of fun and appealing shared environment.

Nitz Lane

Cio, you might be right about Minecraft being a Second Life copy, but a very successful one if so. If you ask me it's because they did the game elements thinking, and got it right.

I bet them people using minecraft would be amazed if they realised of all the really creative things you can do in a sandbox using just prims, but SL does not really work that way or offer that kind of gamelike approach to it.

It's nothing you cant fix with a little planning, especially with the new pathfinder functionality, we could steer where people should appear when they login and what HUD's they should wear by default, we could even offer "Patternz mode" and normal "Second Life Mode" allowing users to switch with a click of a button, but I guess noone bothers with that, sadly.

Minecraft: 44,561,277 registered users, of which 7,766,791 (17.43%) have bought the game.

In the last 24 hours, 131,126 people registered, and 11,710 people bought the game.

Current price on the website is €19.95 for a copy, which makes a awful lot of €'s in the end. ;)

(http://minecraft.net/stats)

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