If you haven't seen the fun, highly-polished Halloween machinima comedy from Running Lady Studios and Virtual Girl Productions' I blogged last week, Halloween's a good night to do so. (There it is, right above.) And if you make machinima, you'll want to take some tips from the production team, Gameela Wright, and Rob See and K. DaVette See, which I've crystallized below into five helpful tips:
TAKE GLOBAL LOCATION INTO ACCOUNT
"Just like traditional animation has its challenges, so does a new medium like machinima. Some they share, and some are unique to machinima. I'd say the first challenge is location of the participants. In traditional animation everything may be in-house. The final version of the project may be done in another country, but the principals are in the same place or close by: the writers, director, voice actors, techs, etc. In machinima, there's a VERY good chance that your cast and crew are scattered. Suzy and Gnu are either in California or Oklahoma. I'm in New York City. But right now I'm in Arkansas to do a play. Our puppetry actors are everywhere. So distance, time zone differences all play a major role." (Gameela Wright -- AvaJean Westland in SL)
Four more tips after the break:
Continue reading "Five Ways to Make Second Life Machinima So Good It's Scary" »
When It Comes to Fashion, Virtual & Real Are Just About Equal (Comment of Week)
I love the long reader comment thread on last week's post about a study which suggests some people prefer virtual experiences to real ones, because it's just as interesting (if not more so) than the actual post. It also reminds me how lucky I am to write for such a smart and engaged group of readers. (Dammit I fricking love you guys.) I'm tempted to say all the comments constitute last week's Comment of the Week, but let me highlight this one from Ezra, on the appeal of virtual fashion:
"I bet a lot of people using Second Life spend more money on virtual clothes than real clothes some months. Why? A lot of us, especially those of us that live in temperate places, don't buy clothes at all based off of physical functions like keeping warm or protected anymore. The bulk of our closets are items we chose based on shape, colors and patterns, and most important of all how we believe thousands of passerbyers in the streets will like them when seen but never touched.
"So what makes a real shirt more 'real' than a virtual one in terms of value when anything physical doesn't play a part?
Continue reading "When It Comes to Fashion, Virtual & Real Are Just About Equal (Comment of Week)" »
Posted on Monday, October 29, 2012 at 01:32 PM in Comment of the Week, Deep Thoughts, SL Fashion | Permalink | Comments (8) | TrackBack (0)
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