"How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style" is an excerpt from my new book now featured on Gamasutra, and it's a close look at the design strategies of the studio that brought us the innovative iOS games Spider: The Secret of Bryce Manor and Waking Mars, which I wrote about a few months ago. In the excerpt, Tiger Style's Randy Smith (who was lead desginer on the classic Thief games) explains the design strategies that have helped turn their artistic and ambitious games into low budget hits: Spider, released in 2009, has so far sold more than 360,000 copies and grossed more than $1,000,000, but was only made for $15,000, while Waking Mars, launched last March, was made for about $43,000 but has already sold over 55,000 copies, grossing more than $240,000. Read Randy's Tiger Style secrets here, and for the whole book, use the special code "GDS12″ at checkout for a 40 percent discount for ordering the book on Wiley.
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