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Wednesday, February 27, 2013

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Metacam Oh

Google Glass just looks insanely awesome, which is exactly why I think everyone fawning over tablets and smartphones are going to be like "What happened?" when everyone moves on.

Seven Overdrive

Wake me up when the contact lens version is available.

Nightbird Glineux

We don't have nVidia 3D video working with SL, so why should we expect this to work?

Nightbird Glineux

Excuse me, that should read "nVidia 3D Vision." :)

http://www.nvidia.com/object/3d-vision-main.html

Adeon Writer

I hate to bust the bubble, but I don't believe Glass can do augmented reality in the sense of object tracking and replacement.

Gwyneth Llewelyn

"We're not even yet ready for an era where more people prefer virtual experiences to real ones (though that time is already here)"

We are, we are. It's just called TV — flat, 2D, and limited-to-no interactivity.

Dizzy Banjo

Bring it on. The real and the virtual will cease to have meaning. :-) Its all real!

Arcadia Codesmith

First-person non-interactive content has been around for a long time, but it never gets beyond experimental projects or perhaps one or two scenes in a more traditional format (the TV series "Terms of Engagement" used a helmet cam as a plot device in a recent episode, for example). Just the normal walking and head motions of a headmounted camera can make some viewers violently motion sick, and others just disoriented and craving a more stable viewpoint.

It does have interesting possibilities within its limited niche. Rather than just one performer wearing them, equip an entire ensemble and let each audience member decide which cast memeber they want to follow where.

But I don't see anything revolutionary or disruptive about the tech. I see an invested niche audience, and a modest evolutionary step towards immersive VR.

Hamlet Au

I think that depends in great part on Google getting Glass right from a consumer appeal perspective, but it's definitely true Google hasn't done very well with hardware before, and not great with most other consumer experience-based products.

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