Iris Ophelia's ongoing review of gaming and virtual world style
A contributor to Gamasutra approached last weekend's one-hour SimCity beta with an interesting plan in mind. Unlike a lot of players he wasn't trying to find the magic planning layout needed to maximize city population, or the most efficient arrangement of residential, commercial, and industrial zones--Mike Rose was trying to figure out how a town with a relatively modest population of approx. 15000 could have rush hour traffic jams that would give urban centers a run for their money.
The results are incredibly interesting and seem surprisingly accurate, but that doesn't mean we should expect SimCity to be capable of providing serious solutions to real life urban planning issues... Especially not at launch. Here's why: