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Wednesday, March 27, 2013

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Damien Fate

As you saw from my Plurk, I enjoyed it much more than I would too. From what I saw before i got into the closed beta it didn't really look appealing at all, but something about it just grabbed me when I actually played.

I'll definitely be back for open beta.

Arcadia Codesmith

I'm a big fan of Crytic's Foundry system, the engine that allows player-driven missions. Having that content integrated into the game via NPCs is an excellent enhancement.

Completely agree on hair. Sony's Everquest 2 has opened its Player Studio to player hair designs, but the requirements pretty much limit creations to variations on helmet hair.

Hair seems like a lot of development effort (and if you're not careful, rendering hog)for little payoff, but some studios underestimate the impact it has on making avatars feel like people rather than plastic dolls.

Nexus Burbclave

Cool. I've always been a fan of Cryptic's character creation, but I've found the game play of many of their titles a bit bland. It sounds like I may need to give this one a try.

val kendal

Just wondering, have you read Mogworld by Yahtzee Croshaw? I'm guessing yes, but if not, I think you'll like it.

Pussycat Catnap

All I care about is the one thing you didn't show us here.

WTF does my avatar look like?

Tried NWN2 when it first came out and the models were boring in design, so I uninstalled it. It has to look artsy today to get my eyes... :)

Ravanel Griffon

What Pussycat said. Visual appeal, for my own character in particular, is very important to me. I'm still playing around in Neverwinter, but I can't stop thinking about how ugly my character looks. Really a shame.

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