Iris Ophelia's ongoing review of gaming and virtual world style
Looking for a drama fix? Don't worry, Second Life fashionistas "gacha" covered (as usual) though this time the debate's pretty profound.
It's gacha time again at The Arcade, one of the most popular shopping events in Second Life (and one which I've covered in the past.) Unfortunately there's been a fair amount of drama souring the event for some, and it all boils down to one question: After you buy an item, do you still have a responsibility to the designer or is it yours to do with as you will? The answer may seem simple, but you might be surprised...
A little background info:
SL-style gacha, based on Japanese gachapon (or "capsule") machines, combine fashion lust with a light dose of gambling and trading by making players pay a low price in extra for a random drawing from the items within. It's as fun as it is frustrating for the hardcore gachaponistas, and it's definitely a seasonal event worth looking forward to. Most of the items sold from gacha machines have their permissions set so that they are transferrable, with the intention that people who get duplicates (which is almost inevitable when you're playing a machine repeatedly in pursuit of an elusive rare item) can trade them with others. This has been a key part of SL-style gacha almost since the beginning of the trend in Japanese shops and sims. Trading can be a bit of a hassle sometimes especially for those in varying timezones, so many people have taken to setting up yard sales where they sell their unwanted gacha goodies for others to buy. This lets people buy the item they want without repeated plays of the machine, usually at cost. Some people will jack up the price on rare items, or lower the price on a common item to undercut other yard-salers (and even the original designers themselves) but most of the bigger yard sales try to moderate pricing to avoid this kind of predatory behavior.
So what?
The reason that this is a problem for anyone, even with fair pricing, for anyone is that instead of spending a couple hundred L$ to get the perfect item straight from the gacha, people can go to a yardsale and pick it up immediately instead with no risk. Yes, the designers have already been paid for that item technically, but the reason that gacha pricing is so low is because it's assumed that the people playing multiple times will balance out the costs of those who only play once. Yard sales (and even trades) in essence mean more one-play customers, and less business for designers and their gacha machines. I doubt that anyone knows how much of an effect that actually has on possible sales though. Maybe it's a dramatic loss, maybe it's negligible (especially as these events can help spread awareness of gacha events) or maybe that's missing the point entirely.
It's not us versus them.
Designers need to respect customers' rights as much as customers need to respect designers' rights. I appreciate the yard sales that police their pricing and that exclude the items of designers who don't want their items resold, but it's still important for designers to remember that the Second Life permissions system is what it is, and there's no way to let people trade without also letting them resell. Treating them like criminals for doing what you've technically permitted them to do definitely won't help business either. More to the point. yard sales, reselling, and trading aren't news; they've been going hand-in-hand with Second Life's gachas basically forever. If you're signing up to participate in a gacha festival you have to expect them and take them in stride. They're part of the deal.
All drama aside, The Arcade's gacha events are some of my favorite seasonal shopping events in all of SL, and you should definitely check the current round out before it's over on March 31st. Check here to see all the items available, or here for more info on the event, and when you're ready to empty your virtual wallet swing by the event itself in SL [SLURL]. And of course be sure to tell me in the comments where you stand on the issue of gacha yard sales: Are they a core part of the gacha experience, or a violation of designers' good faith?
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TweetIris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.
if they AREN'T physical, then no resale is permissible.
Posted by: Shockwave Yareach | Friday, March 08, 2013 at 10:20 AM
The same arguments came up for the last Arcade round too (which I took part in).
In my opinion, once you've played my machine and got my item, you can do what the hell you want with it. I've always thought of copy/no-trans items that way.
Posted by: Damien Fate | Friday, March 08, 2013 at 10:23 AM
Frankly, from the difficulty people have getting into The Arcade a full week after its opening, it's clear that the Yard Sales are not detracting from sales. The parcel is full all the time and people are buying and buying and buying.
This debate has been hashed to death over in plurk, but one point has not been made. Some designers have complained that if their items can resell for L1500 when they are only L100 in the Gacha, then they should are losing money by selling them at L100. That would be true if there was a single transaction, but the whole point of Gacha is they count on gambling fever taking over and people spending L500 to get some rare item that only cost L50, but took 10 tries to win. That rarity give the item a cachet that it would not have if sold in the store.
Take any of the popular "rare" items from the Gacha and imagine them selling them at their stores for L1500. They would not sell. They might be able to charge L300 for them, maybe even L500 but with Gacha then can incite people into spending L1500 or more depending on how bad their luck is.
The merchants in the Arcade are selling far more than they would if their items were in their stores, with buyers incited by the atmosphere and the game. It seems it is not enough for some of them that people buy 20 items to get one. That kind of avarice is unbecoming and makes their stores and their items undesirable to me.
Posted by: Cajsa Lilliehook | Friday, March 08, 2013 at 10:51 AM
Personally, I think that trading, and "at cost" selling is Ok..
However, hiking up a price or even uncutting prices are unfair to the designer.
It is not a matter of explaining WHY I feel the way I do.. it is just my personal opinion.
The trade part, is what gacha IS.. it always has been...
either way, I LOVE gachas!
Posted by: Morgana Hilra | Friday, March 08, 2013 at 10:58 AM
Hopefully Damien's comment will put a end to this arguement that happens every 3 months
Posted by: 2013 | Friday, March 08, 2013 at 11:08 AM
Exactly Casja, the designers are selling hand over fist more than they would in their main-stores a point that seems to get lost in this argument. Its pretty simple logic; if I buy something from Walmart and decide I don't like it I can sell that item at a yard sale for the price I want or feel is fair. I can also hop on EBay or Craigslist to resell it, as these are companies that have made millions off this simple concept. Why is it hard to grasp this in a virtual world? The creators have rights and so do the consumers.
Posted by: Dani Riaxik | Friday, March 08, 2013 at 11:12 AM
I don't do Gacha, I don't do Hunts.
I just want to be able to go to an event, get the items I want without the luck-of-the-draw or searching a huge store, and get out.
In fact is hunt participants were to put their hunt item at the front of the store for L$10...I would actually participate in some hunts (Like the steampunk ones) and buy it to save the trouble of searching. You know how Vita's Boudoir, puts their lucky chair seasonable freebies in vendors besides the lucky chair for a small reasonable price? Well I usually get one from the chair and then just pay for the rest.
I don't consider Gacha to be consumer friendly if I have to pay for a bunch of other items that I don't want to get the one I do.
In fact I dislike the concept of event specific items. a friend of mine has a fantastic ricielli jacket set that was at TDR that I can't get now. I actually don't want to go to laggy events...we use a virtual world with a web-based marketplace...location based events...well they're not really taking advantage of the plusses of SL. Sure I like some of them, but I sometimes think that there's event overkill and that they are used instead of good marketing.
But I am an oldbie crankypants
Posted by: CronoCloud Creeggan | Friday, March 08, 2013 at 11:42 AM
If I could get into the Arcade, I would gladly purchase directly from the vendors, but I can't. I have met tons of people who have pumped 5-10K into the machines to get what they wanted (while they sit there plugging up the sim so I can't get in--ha). I imagine those creators are making plenty.
Breedables makers don't complain that their creations are resold for massive amounts more than what was paid for the initial object or the scripts to keep it "alive." Breeding is a form of gambling too.
By naming something "rare," you're assessing a rarified value to it. Trading or selling, it's all commerce. The designers who see their stuff go for the highest price should take the bragging rights, in my opinion.
Posted by: Harper Beresford | Friday, March 08, 2013 at 11:55 AM
your slurl to the event it bad.
Posted by: Petr Vanbeeck | Friday, March 08, 2013 at 12:05 PM
sorry - it puts you under the boardwalk
Posted by: Petr Vanbeeck | Friday, March 08, 2013 at 12:08 PM
If it's no copy, my opinion is you have every right to resell it even if the original creator says otherwise.
This is an opinion I hold on anything that is non-duplicative, like all physical objects.
If the gatcha sellers are being undercut, they should raise their prices.
Posted by: Adeon Writer | Friday, March 08, 2013 at 12:33 PM
If it's no copy, my opinion is you have every right to resell it even if the original creator says otherwise.
This is an opinion I hold on anything that is non-duplicative, like all physical objects.
If the gatcha sellers are being undercut, they should raise their prices.
Posted by: Adeon Writer | Friday, March 08, 2013 at 12:33 PM
I find it interesting that the people who are uncomfortable and complaining the most about the whole idea of trading or selling their items at cost or at all for that matter have some of the most popular gatcha items. So its certainly not an issue of monetary loss.
The system works out for everyone.
*The store gets paid
*The people who dump thousands of lindens into gacha machines recoup their loses
*The people who can't get into the gatcha and/or can't dump thousands into the machine can buy the item at yard sales
*Yard sales give access to the common items.
*Most people want to complete collections and/or will want the rare so they will pay the gatcha when they can get on the sim.
*Then we come back to the store gets paid.
*Back to selling dupes at yard sales.
Its a healthy cycle and everyone should be happy.
Posted by: Lourdes | Friday, March 08, 2013 at 12:56 PM
I've seen similar arguments regarding fine art sales in real life. Artists certainly want to sell their work and collect handsome prices for it, but they don't want to cut the cord on the control of their work.
I've always come to the conclusion that someone shouldn't sell something that they can't let go of.
The permissions system is more important than any designers desire to participate in and control the terms of an event.
Give them some cheese to go with their whine.
Posted by: A.J. | Friday, March 08, 2013 at 01:16 PM
If the items were made no trans, then they wouldn't be able to be sold on ... I've always loved Yard Sales in SL, hell, I have even had a few in my time. Anyone that's been around 2007 onwards and is into clothes knows the value of Last Call items in the second hand market.
If items are set trans, the creator should be aware that there is the possibility of it being sold on ..
Or am I being thick?
Posted by: Toxic Menges | Friday, March 08, 2013 at 04:07 PM
I love the Arcade. I couldn't get in the first three days, so I think the designers have done well.
I know they got plenty of my lindens O.o. I love, LOVE the yard sales, because after giving away my duplicates to friends, what am I gonna do with three pairs of lavender roller skates?
The trading and yard sale-selling is all part of the fun. I prefer the Pixel Fusion yardsale, because everything is to be sold for exactly what you paid for it, no more, no less. I would think most creators who participate are well aware that people are going to sell & trade their items. If they don't like it, they shouldn't sign up for it. Of course, they'd be missing out on all that many more people becoming familiar with their brand.
Posted by: Tracy Redangel | Friday, March 08, 2013 at 07:18 PM
I'm pretty tired of the designers who are complaining about resales, to the point where I don't want to shop at their stores anymore. Some of them have tried to convey some pretty awful reasons for wanting to retain control of their gatcha items. It comes across as desperate and, honestly, manipulative.
Ain't nobody got time for that.
Posted by: Cake | Saturday, March 09, 2013 at 12:49 AM
I have managed to avoid the current gacha drama. So I guess I have done well. I have not even made it to the event yet...waiting a while to try to avoid the ever frustrating lag. However, I kind of DO wish I knew who was whining and crying THIS TIME so that I could avoid their items all together. I am getting increasingly tired of designers who seem to never be happy with the way things are going for them. Yes, they seem to forget that in RL we can go to Walmart buy a T-shirt, rip the arms off if it, write all kinds of "cool" crap on it and RESELL it for TWICE what we paid...or more! And yeah, yeah....I know all the arguments that go along with this kind of thinking...so save your breath....but really guys? Come on! I wish more creators had the kind of attitude that Damien has displayed. My hats off to you, kind sir! It seems to me that because some creators know how to maniputlate pixels (and yes, I admit that I know VERY little about building and have NO inclination to learn) seem to develop the same "God complex" that we see in many surgeons who know how to manipulate the human body. I have seen many GOOD surgeons become their own downfall due to thinking that they have an ability, that no one else has. It is not attractive in Surgeons and it is CERTAINLY not attractive in SL. It just makes you wanna say "Get over yourself". Sorry....just my two cents. I love fashion and spending my REAL money for pixels on a screen as much as the next girl. But all this fighting is starting to leave a sour taste in my mouth.
Posted by: El Sliven | Saturday, March 09, 2013 at 03:04 AM
I look at it this way. I'm an artist in RL. I make a living selling my work to others. Some of my patrons will resell my work, sometimes more than my original asking price, sometimes less. Believe me...as an artist you really don't want your work to decrease in value. If your work can increase value on the secondary market, that means people want to buy your stuff, simple as that. If I got pissy at the people reselling my work, do you think they would keep buying from me? I seriously doubt it.
Posted by: Tracy Redangel | Saturday, March 09, 2013 at 06:00 AM
Damien's always been a class act. Merchants who want to do well should emulate him.
Posted by: Kim Anubis | Saturday, March 09, 2013 at 11:12 AM
Was this a real problem or overstated?
First sale doctrine applies and creators know this since it's on the permissions wiki. They're free to grant copy permissions if they don't like that. Don't deal with people who don't respect your resell rights.
Posted by: Hands | Tuesday, June 17, 2014 at 07:17 AM