Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
In the latest and maybe even greatest episode of Draxtor Despres' documentary series, The Drax Files: World Makers, Draxtor secured one hell of a special guest. The show, which combines SL machinima with RL interviews, has featured many prominent SL artists and designers and is always a pretty good source of enthusiasm and inspiration.
In many ways this series has been all about offering new perspectives on familiar names, and as usual Draxtor doesn't disappoint. He's turned his spotlight on Rod Humble, CEO of Linden Lab, to discuss privacy, community, ingenuity, and even spend a little time on Project Sunshine just in case you missed the news. It might be one of the most interesting installments in the series to date. See for yourself:
Most residents don't get the chance to interact with Lindens on a personal level anymore, so it can be incredibly easy to lose track of the people behind that prominent surname. These people are passionate about Second Life, whether they show that passion as their Linden selves or on slightly less high profile alts, and Rod Humble (a.k.a. Rodvik Linden) certainly is no exception.
Please share this post with people you like:
TweetIris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.
The full transcript of the interview (with quite a few bits that got cut out) can be found here;
http://joyardley.wordpress.com/2013/06/03/the-rod-humble-interview/
Posted by: jo yardley | Monday, June 03, 2013 at 01:52 PM
Interesting reading. I kind get the feeling they're working on a new version of second life. Makes sense, introduce mesh slowly, then materials. Much easier to transfer assets onto a new platform and thus customers. I'd really love to see a world with the wow factor, much larger spaces, cheaper with a strong scripting language and performance. The kind of platform that an indy game dev could produce a playable experience on top of.
Posted by: Cube Republic | Tuesday, June 04, 2013 at 02:09 PM
It won't amount to anything since Linden Lab refuses to lower its tier, thus keeping more and more people out of SL.
Posted by: Archangel Mortenwold | Tuesday, June 04, 2013 at 07:37 PM
Yeah Archangel, we need lower tier, that's for sure, it would create a greater need for content, etc.
Posted by: Cube Republic | Wednesday, June 05, 2013 at 11:56 AM