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Monday, June 24, 2013


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Arcadia Codesmith

"All I'm doing is lining everything up as best I can and mashing a button"

That's the art of photography. A photographer (generally) composes elements that were created by other people or by nature into an original work. The art is in the perception and composition... and maybe a wee bit in the darkroom or digital editing suite.

A good screenshot is nothing more or less than a digital photograph of a digital environment. Yes, the environment is 100% man-made... which is just a few percentage points removed from Rome or Manhattan. But how you perceive and present that environment is YOUR art, nobody else's.

Modesty is a fine and wonderful thing, but not when it dimisses the artistry of the medium.

Sorry, I don't mean to lecture, but it's a pet peeve I have with artists who don't think they're artists.

Iris Ophelia

@Arcadia I do generally agree with you, and I'm sorry if I came off dismissive of the medium as a whole. I would say that virtual photography (as I'm used to it) often involves more staging and post-processing than I'm doing in most of these shots, including modding and world customization along the lines of Jay Faircloth's Skyrim photography (http://nwn.blogs.com/nwn/2012/09/amazing-skyrim-photography-by-jay-faircloth.html).

When it comes to the world of in-engine game photography there are a lot of people really earning the right to call their work art. My shots for this blog are going to be pretty vanilla by comparison, highlighting the designers' work more than my own, so I hesitate to hold it up alongside what others like Jay are doing in the same area. Sort of the video game equivalent of a tourist snapping photos on a disposable camera during a bus tour compared to Ansel Adams.

That's my personal view of what I'm doing specifically, not a blanket judgement I want to cast over the whole field... Maybe that makes it worse, but I hope not. ^^;

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