Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
With practically everyone on my Steam Friends List dipping their toes into Skyrim once more, its siren song has become irresistible, and I've been updating the plethora of user-created mods I use to keep the game fresh before diving back in myself. There's a lot of amazing content out there, including entire user-made expansions to the world, but there are a fair share of questionable mods too... Or, to be fair, mods that personally make me very uncomfortable.
Paradise Halls is a good example of what I'm talking about. Paradise Halls started out as a single mod, simply adding slavery (with obvious sexual overtones) to the world of Skyrim. Over time fans of the mod have contributed their own additions to it, and now Paradise Halls is something like a mod suite for the aspiring slaver. I try to avoid "yucking" anybody else's "yum" when I can, but something about these mods just creeps me right out...
There are a slew of plug-ins for Paradise Halls including animations, slave trading, mind control spells and poisons, a dungeon hideout, and of course lore-friendly storylines. It's still Skyrim, after all. These mods allow you to capture and collar just about any (non-vital) NPC. You can defeat them in combat, Roman-style, then order them to accompany you on your adventures and carry things for you. Just like an NPC companion. Unlike an NPC companion you can also train them, whip them (which leaves marks), order them to strip naked and... The rest depends on what other Paradise Halls extenders you've installed. The deeper you go, the creepier it gets, and it's the mind control spells and potions that make me the most uncomfortable.
I like to think of myself as a fairly open-minded person, even when things fall on the wrong side of my own tastes. I can appreciate, for example, that this mod isn't overly biased towards female slaves. It's gender-equal slavery. So... That's nice, I guess? As far as mods and mod extensions go, these ones also seem well-made, and together they make a very comprehensive little package to augment the game whether you're interested in BDSM or just making the game world a little grittier and more "realistic".
Of course "Realism" and "historical accuracy" are terms that get brought up when discussing classic fantasy worlds (like that of the Elder Scrolls franchise) far more than they really should be. They're often used to explain why women in deliberately crafted worlds of magic and dragons and alchemy often remain in super shitty, two-dimensional roles ("because that's how it was historically") so this is a pill I sometimes have a hard time swallowing. Fantasy is fantasy. It can be whatever you want. You don't need to use it as a crutch to excuse lazy tropes. I'm just saying.
For that matter, on the subject of BDSM there seems to be one thing missing that might make these mods far more palatable: Consent. While that may not mesh with the very real history of slavery, consent (and trust) are absolutely crucial in the BDSM community. Even the option to have random NPCs seek you out to knowingly and willingly enter into that kind of relationship with you would make this mod a million times more respectful (and less unnerving).
But can an NPC even actually consent? Does it even matter? I'd say it does. It creates a relationship between two characters that mirrors some real-life relationships far better than marrying that NPC through the vanilla game's mechanics would. Most importantly, it would change the tone of that interaction to something far less sinister.
Then again, maybe that's the point.
At the end of the day, though, this mod simply isn't for me. Something about it just makes my skin crawl in all the wrong ways. Maybe I even wish it didn't exist, yet I can comfortably say that if I was given the chance to erase it from the internet at large I wouldn't take it. I can be an adult about Paradise Halls and recognize its place in the scope of what people want to do in their own personal, boundless fantasy sandboxes... But that doesn't mean I have to like it.
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TweetIris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Timesand has spoken about SL-based design at the Fashion Institute of Technology in Manhattan andwith pop culture/fashion maven Johanna Blakley.
I'm reminded of an infamous book by John Norman, Imaginative Sex. It managed to both argue that it was OK to be imaginative, even kinky, and to demonstrate John Norman's own lack of variety in what he could imagine.
In the end, this sounds like another batch of bondage porn, with the same rather superficial attitude to people as people. At least in Second Life you are dealing with real people behind the avatars. This sounds to sit uncomfortably between SL's active meeting of minds, and the wholly passive storytelling of written erotica.
And it isn't because of the graphics. I get the same feelings in pure text, ranging from Fifty Shades of Gray through Leather Goddesses of Phobos to the still-running multi-user games such as Tapestries.
A good author can show us the characters, and the multi-user games have us interacting with real people, but the fake people of interactive fiction can be so totally inadequate.
Posted by: Wolf Baginski | Wednesday, July 24, 2013 at 12:47 AM
What's next? Maybe people will even start enslaving other people in second life with collars, chains and loincloth OH WAIT.
Posted by: Jimbo | Wednesday, July 24, 2013 at 08:41 AM
John Norman's vision is as basic as human instincts are, see Muslin religion!
Posted by: zzpearlbottom | Wednesday, July 24, 2013 at 08:49 AM
@zzpearlbottom: There's a religion centered around a particular sort of cotton fabric? Who knew? (All hail the plain weave...)
Posted by: Cicadetta Stillwater | Wednesday, July 24, 2013 at 11:33 AM
"What's next? Maybe people will even start enslaving other people in second life with collars, chains and loincloth OH WAIT."
Heh...
Yeah basically this.
This brand of power-trip fantasy is pretty disturbing, but at least in Skyrim the only person involved is the lone individual. In SL, you have a perfect storm for abusers, enablers, and victim-personas that overlay and disrupt any attempt at a community fantasizing around lines of 'consent'. With real people's emotions on the line, but not real physicality: its is easier to fall into an abuse cycle than in 'the real world'. In the real world, the physicality of it can be a check for people that never occurs in a virtual world.
So on a scale of things, long before I went on a rant about solo-player Skyrim, I'd be, and have, looked at SL.
Posted by: Pussycat Catnap | Wednesday, July 24, 2013 at 12:26 PM
I'd be a little concerned about anybody who didn't have any ethical concerns about people owning other people as property.
That said, NPCs aren't people. And even if there's another person on the other end of the line, it's not slavery if you can turn off the computer and walk away.
We ought to be doing more to fight real-world human trafficking without worrying about computer geeks in consensual scenarios playing make-believe.
Posted by: Arcadia Codesmith | Thursday, July 25, 2013 at 06:15 AM
The name Paradise Halls is a reference to Paradise Falls, the outpost of Slavers in Bethesda's post-apocalyptic RPG Fallout 3.
I don't know about you, but the first time I entered Paradise Falls in Fallout 3, I left it with slaver corpses littering the ground.
And I wiped out the slavers in the Lincoln Memorial immediately upon discovering they were slavers.
Posted by: CronoCloud Creeggan | Thursday, July 25, 2013 at 09:19 AM
Enslaving Skyrim NPCs is just pure justice. Almost all of them are jerks, yes I am looking at you "Do you get to cloud district often?" Nazeem.
Anyway, why are you wallowing in the sewer of the modding community? They do much better stuff than this.
Posted by: Emperor Norton | Tuesday, July 30, 2013 at 09:03 PM
and while I am at it, how about Ulfic "may I kiss your south end Mistress Elenween" Stormcloak? (yes, for those who don't know THAT Ulfic has a BDSM relationship with the arch-Thalmor herself) They might mask it but there is a lot of hooky pooky in Skyrim.
Posted by: Emperor Norton | Tuesday, July 30, 2013 at 09:15 PM
I so enjoy reading diatribes of sanctimonious moral types complaining that their is an "ick" factor to enslaving bytes of data in the privacy of one's own home. Yet they miss the glaring hypocrisy of running around the same virtual countryside slicing heads off bandits, bifurcating Foresworn, lacerating cultists, and doing God knows what else to any other human that displeased their childlike egos. So for all of those people I say, get off your moral high horse. You are no better.
Posted by: Lunarscribe | Thursday, May 28, 2015 at 04:48 AM
It's so amusing that people are totally fine with non-consensually inserting sharp steel objects into other people's abdomens until they die of it, but enslaving and beating them is oh so awful.
Posted by: Major Johnson | Tuesday, August 04, 2015 at 05:06 PM
I have mixed feelings about this review/essay. I share the general personal distaste, mind you. I'll try any game role once, but I tend to return to the same "generally ethical, but may steal from the exploitative" style in the end. I just don't do well as an assassin, vampire, bounty hunter, or kill-'em-all rampager. Or slaver.
However, you're conflating BDSM with non-consensual slavery, beatings, and rape, and the two are the furthest thing from synonymous. The fact that BDSM adapts the look-and-feel of some aspects of non-consensual subjugation as roleplay elements is immaterial. Obvious analogy: If you like to cosplay as Captain Marvel you do not have real superpowers and will not really save the world, you'll just excite your partner who likes you in colorful tights. Anyway, back to the game stuff.
NPCs not being real people, on the other hand, may also be immaterial; the more dismissive responses above seem wide of the mark to me. The entire point of non-player characters is for you to suspend disbelief enough feel as if they're real. So, if being a slaver really, really appeals to you in a game like this, you may have some issues. (If this verges on the "kink-shaming" I'm being critical of, oh well. If your kink is banging animals or corpses or children, I don't feel any kinship with you either!) The overall point that the mod is probably going to be uncomfortable for the average person is surely correct. This will likely also be true of the Dark Brotherhood (assassins' guild) quest line (in the Oblivion version you get to listen to your fellow guild members brag about how fun it was killing a bunch of children, etc.).
The counter-argument, of course, is that everyone has a dark side, and exorcising it by exercising it in a harmless fantasy setting is a good release valve. These games are mega-violent for this very reason. If you're angry at your boss, you'll probably feel better after slaughtering a dungeon full of necromancers. Given that one's general goal in the game is to quickly kill everyone who poses a challenge bigger than a riddle, a gamer objecting to not killing them but making them carry some stuff seems a bit forest-for-the-trees, as some previous commenters noted. I know I would rather have someone who harbors a deep desire to enslave, rape, and murder people get their vicarious jollies out in a video game than go do it in real life. Too much of that already happens for real.
Slavery at least existing in the game really is a realism factor. Slavery has been employed around the world since pre-history and throughout the vast majority of written history. It's a sordid part of the story of civilization, like like war, and religious intolerance, and racism or other ethnic conflicts, and political coups, and crime, and poverty, and other things integrated into games like this that aren't all primroses and bunnies.
It's also important to realize that a mod like this, in a game like this, is just a framework for open-ended gameplay. Even the original Morrowind game included a slavery economy with an option to fight it or do nothing about it (and a non-optional quest that makes you participate in it as a customer, albeit with an eventual happy ending). A mod like this can as easily be used for killing slavers as using slaves. When I was playing Morrowind, I installed several slavery "enhancement" mods, just because they provided more slaves to free. (I ended up with too much in-game money, and buying all the slaves, executing the slavers, giving the slaves good gear, then letting them go was a way to do something charitable with the gold and with all the gear mods I wasn't actually using, in a game that has too few NPCs wandering in the world.)
Another quibble I would have is that while there are fantasy-genre games with very stereotyped sex roles, the Elder Scroll series is not among them. It's so gender-neutral in so many ways it verges on immersion-breaking at times. While there are some everyday "femme" women in the games, in dresses and living as homemakers, any given bandit, ruler, supernatural nemesis, or military unit commander has a fair chance of being female, and if so is just as powerful as a male equivalent.
(A relevant aside on sex/gender and this subculture: Most people don't realize that many of the "make the women look like strippers" mods and the tools for them are actually women-authored, including thousands of skimpy outfits, numerous pretty-girl follower mods, the very chesty CBBE body and texture set (probably the most popular for Skyrim), and BodySlide, Outfit Studio, and TexBlend for creating all that stuff. People's assumption about "sexist mods and the men who make them" are often wide of the mark. If you've ever been involved in real-world BDSM scene, fetish clubs, sex parties, etc., you know they're also chock-full of women, including on the dominant not just submissive side, and often organized or co-organized by women. In gaming, many of the sexualized mods are also gay-oriented; the underlying TES games since Oblivion are gender-neutral with regard to relationships, and even some of the sexualized male outfits are woman-authored not gay-male authored. So, leave the assumptions at the door, folks!)
Anyway, lest I sound all-critical, I repeat that I agree with you that the primary market and clear intent for this slave mod is slaver role-play, and that this may be cringe-inducing from a "why would you write and release this?" perspective. It's certainly going to be an uncomfortable role for the average gamer, not unlike the original assassin quest lines, to which it is conceptually very similar.
Posted by: Darklocq | Monday, October 29, 2018 at 01:08 PM