Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
World of Warcraft, the fantasy MMORPG that's been defining the genre for nearly a decade, is hemorrhaging subscribers. There are certainly a lot of reasons why this could be happening, including the rise of other team-oriented online games like DOTA 2 as well as the decreased popularity of pay-to-play subscription models. It's pretty interesting stuff, but it's a topic for another day. I'm much more interested in how WoW's decline will affect the MMO landscape.
WoW's dominance has meant that countless MMOs launched with the intention of being a "WoW-killer", and if they weren't applying that label themselves the press has been more than eager to do it for them. Of course no one game has succeeded in doing this, largely because most of them have tried to replace World of Warcraft by replicating it. There's very little incentive for people who are already well established in WoW to start all over in a new game if that game is really just more WoW.
So what will this mean for upcoming MMOs, most notably EverQuest Next and the highly anticipated Elder Scrolls Online? Will they be more willing to ditch Blizzard's baggage and take a few chances on their own? It's still early to say, but here's why I'm optimistic: