Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
This weekend an odd little piece of satire was circulating around Second Life's social network of choice, Plurk, satirizing an increasingly popular SL avatar style. Creator Marcia London's photomanipulated image (see the full image on Flickr) is titled "The Average Avi Body on SL", though I suspect the actual average Second Life woman's shape is just as conventional as ever. These cartoonishly curvaceous shapes are certainly some of the most distinct virtual figures available, however, and their popularity among edgier alternative virtual fashion bloggers has made them some of the most visible as well.
It's tempting to say that these digital body types resemble funhouse mirror reflections more than any real-life trends, but I'm not sure that's the case. More importantly, I'm not sure I care about how silly or not silly anyone else's shape is, anymore.
Get Real: ToS Aside, Most Second Life Content Isn't Very Valuable Outside Second Life (UPDATED)
Last week's posts over Linden Lab's controversial new Terms of Service have generated a lot of interesting conversation (some here, some more here), and I wanted to highlight two harsh but apt comments from readers Masami and Ezra. Responding to the notion that Renderosity and CGTextures forbidding its content in Second Life was going to lead to a mass exodus of SL content creators, Masami argued this:
Echoing these points, Ezra noted this: "[T]he technical and creative realities [are] that most Second Life content is utterly useless outside of Second Life." Here's why:
Continue reading "Get Real: ToS Aside, Most Second Life Content Isn't Very Valuable Outside Second Life (UPDATED)" »
Posted on Monday, September 30, 2013 at 12:59 PM in Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (27) | TrackBack (0)
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