« SL Private Sim Loss Trends Still Remain Steady | Main | Mac Gamers: This Weekend, Play BioShock Infinite and SimCity, Two Very Different Utopias Now On OS X »

Friday, September 06, 2013


Feed You can follow this conversation by subscribing to the comment feed for this post.

Jo Yardley

I don't know Metaplace and have to judge it by its graphics.
To me it doesn't even come close to the Oasis while SL does.
The main thing about the Oasis is immersion and realism, you actually feel like you're inside it, like it is real.
Metaplace looks more like just another facebook social game.

Ai Austin

I used Metaplace and continue in Second Life and OpenSim... and I have read the novel. On many grounds Second Life comes closer to the 2044 version of the OASIS. The availability of educational areas that are largely separate to the entertainment and role play areas in SL is very Ready Player One OASIS orientated.

Try the "early" 1980s text MUD version of the OASIS yourself perhaps... see


Ares Shoreland

Agreed, Jo Yardley. The thing about the OASIS, is that it blurs the lines between real and virtual.
Second Life is not quite there yet, and I think we still have to see a new generation virtual world, that will obviously use technology like the Oculus Rift.
We still don't know if High Fidelity will be completed, and how it will work or look, but its use of the OR and accelerometers in devices we already have for movement will sure be a great thing in the virtual world space.
Talking about the Oculus and Second Life, if it is implemented right and enables selection and communication while wearing the headset, it will be a great milestone. Wherever it gains popularity is a whole other story.
The general public is not yet ready for this kind of thing, i think, and the ones that look foward to sometning like it for some time are likely the ones that will use it.


What Jo said! The book is sooooo describing what SL should have been and WHAT IT STILL COULD TOTALLY BE [in conjunction with the right hardware!] I loved Metaplace and was sad how fast it died but the full immersion described in "Ready Player One" is very very much like SL. With all [big big big] due respect to Raph....ahhhh no!!!!!


I wasn't trying to create a comparison!

That said, Metaplace had separate educational spaces too. :)

Really, there were two fundamental differences between MP and SL. The first was the graphics. MP in theory supported 3d or 2d, and many devices. In practice it ended up being 2d and web. SL of course is 3d and actually doesn't have very good 2d support.

The other difference is that SL is a world with sims and MP was a network of worlds. This is a pretty big difference that isn't all that visible at first. Of course now with OpenSim we do see some aspects of that in the larger SL universe...


Raph!!! I LOVED Metaplace and damnit: text always looks really harsh & I did not mean it that way :) I just NOW read your text and apologize for the hastened comment! I sooo wish something like Metaplace would have survived - something that invigorates users to become creators rather than mere consumers...ahhh well...memories: Obama in Ghana in SL AND METAPLACE = http://www.youtube.com/watch?v=p8Crxk9rxDc


I've played in both VWs and just taught Ready Player One to my first-years this Spring.

I'd say neither world quite resembles OASIS. In Cline's book, one usually needed a starship to travel from planet to planet, and the Gunters and their corporate foe employed massive space fleets. In Metaplace, the TPs were point to point and I don't recall any spaces being otherwise linked (Raph, correct me if that's not so).

SL has many contiguous areas, notably the mainland and the connected sailing sims. These have a Z axis for flying. That said, sim-crossings are iffy (if somewhat improved recently) and many SLers merely TP from place to place, as in Metaplace.

We'd have a quasi-OASIS if someone made a contiguous space-based metaverse with VW tech, paired it with the Occulus Rift or similar, then had each sim be a solar system one could only fly to and between.

Hey, Raph! Build that using a better engine than SLs, and I'll be right over in my Starship for a duel :)

Metacam Oh

If anything, Entropia Universe more "resembles" the OASIS. But none of these places have the ambition to be an OASIS.

Cube Republic

Neither resemble Oasis in an way shape or form.

Arcadia Codesmith

You don't have to build Oasis. You just need a single killer app with sufficient modularity and an adaptable structural paradigm to accommodate unlimited expansion by third party developers, plus adequate incentive for others to contribute their skills and talents. Oasis will grow from that nucleus.

Metaplace never had the killer app. Second Life never had the modularity, and it disincentivizes creativity with a punative tier structure.

If an Oasis-like virtual space ever arises, it will likely be courtesy of a non-profit cooperative driven by rational actors rather than the capricious and perverse whims of the market.


I was big into SL back in 2005-2007, and when I read RPO I was like, "ITS SECOND LIFE!!!" in comp. to the Oasis, it started as a PC interface only, and the google/hapitc's came later. Same as SL. If SL got more attention, and catches, it could be the Oasis. I ran a store inside SL and made some real world money by selling virtual items. It has a currency exchange. It has real estate, and you can rent.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Valentine Dutchie Second Life gift
Bad-Unicorn Funny Second Life items
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog