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Wednesday, December 11, 2013


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Pussycat Catnap

This sounds nice.

Might be a good way to do an Afro too (hint). :)

(or for that matter, fuzz on the end of any hair).

Kitsune Shan

Sorry but this is quite old asides of the usage of normals maps wich was impossible before. I saw and made things with this technique like5 years ago.


Yup, one of the oldest graphic tricks in the book. Nothing exciting or new.

It's like watching kids get excited over a classroom science project on volcano with baking soda reaction. But only this time, they're using food coloring...

Sigh. SL is still far behind though.

Pussycat Catnap

"Sigh. SL is still far behind though."

A LOT of SL's older users are convinced virtual worlds being with SL and end with Open Sim or Cloud Party. Having no awareness of the much larger set of Virtual Worlds with tens of millions of users in such things as World of Warcraft, Everquest, Perfect World, MineCraft, and so on...

- So a lot of "folks" around here think SL is some kind of standard, when its pretty much anything but.

So techniques that may be common elsewhere are less known here, and reminders to them can be very useful.

Especially given that so many of SL's content makers lack professional training - they're "figured it out in the home office" sorts.

I don't care if this technique is not new. Its not used enough in SL - and that is what counts here. Getting SL's builders to keep their toolsets modern is vital.

Iris Ophelia

@Kitsune That is literally why I wrote about it, because it's employing normal maps in a way most SL designers haven't yet explored. That's also why it's mentioned in the title while the onionskin method isn't.

Damien Fate

"Not to say I'm the first to do fluff this way..." the very first words I utter when asked about this technique.

What sells it better now than ever before in SL was the inclusion of materials.

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