Jo Yardley has a good summary of an interview with the Linden Lab producer heading up the company integration of the Oculus Rift with Second Life, which just announced its beta. Top line features: “We support the entire Second Life experience and that includes building, chatting, every bit of UI (User Interface) is accessible when you’re in the Oculus Rift.” That doesn't include the keyboard, which won't be visible in the UI, and that sucks, but this part is supremely cool: The Oculus Rift SL UI will be projected “onto a 3 dimensional space that follows you and hovers in front of you and you can completely customize it“ -- i.e. like the HUD inside Iron Man's helmet.
Read the rest on Jo's blog. While it's too early to say for sure, the "full integration" part worries me:
Connecting the Oculus Rift system with Second Life will be one of the very best ways to bring a new set users into the virtual world -- but the full SL UI is intimidating, overwhelming, and just about the biggest stumbling block for adoption. This is a chance to fully re-imagine and recreate the SL UI so it's appealing and user-friendly for a mass market, and I hope Linden Lab is taking it. We shall see, we shall see.
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I hope they bring back pie menus.
Posted by: Pathfinder | Friday, March 14, 2014 at 01:27 PM
does LL realize that outside of a couple of gamer blogs and SLU, the average everyday SL player has never heard of this? I hope they didn't invest to heavily in OR.
Posted by: 2014 | Friday, March 14, 2014 at 06:18 PM