« You Can Stream Second Life on an Old Laptop With SL Go & It's Awesome (In My Totally Biased Opinion) | Main | Play It This Weekend: Solve Pastel Puzzles Straight from M.C. Escher's Dreams in Monument Valley for iOS »

Thursday, April 10, 2014

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Ciaran_Laval

The pre-auhorisation billing mess has not helped the launch for those of us watching from the outside.

The lack of an auction house is an interesting idea but I really can't see it lasting, the problem with MMO's is that a lot of people like to do their own thing and don't want to be tied to guilds, even if it is just for trading and trade chat may become way too noisy. However it's early days there, it will be interesting to see how it evolves.

Arcadia Codesmith

I can see the point of not having an auction house, but personally I don't think the advantages of the current system outweigh the disadvantages.

Crafting is a bit odd because you get more experience from destroying gear than from creating it, and you get much more from destroying other people's creations (and dropped gear) than your own. That's clever from a design perspective, as it acts as an item sink, but from the player perspective, it means you don't get the best advancement rate unless you team up with another crafter.

I see a lot of that in this design -- systems that address issues like database bloat but don't adequately consider the impact on the player experience.

The guild-centric elements have a disproportionate negative impact on soloists. I know pro-guild designers think this will encourage soloists to join up; in reality, soloists will just cancel and go play a more welcoming game. We don't like people telling us what to do, whether it's a guildmaster or a game designer.

It's by no means a bad MMO, but it has a lot of work to do to be a good one, much less a great one.

Pussycat Catnap

So as an outsider reading this - I wonder how much of this is 'release bugs' and how much is 'by design' aspects that will more or less push this game to the discount bin and layoffs by year's end?

Arcadia Codesmith

The "discount bin" for a subscription MMO is going free-to-play, where it's transformed into a marketing tool for the cash shop.

A responsive live team can salvage bad design decisions, but they have to act fast and be very attuned to the community. There are some good games out there that were horrible at launch, and getting people to give them another look is an uphill struggle.

I count this as a "not bad" game that could be salvaged, but I'm not seeing much evidence that the developers are actively soliciting the community for advice. That's an error. Never assume you know your own game better than the people who play it every day.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Second Life virtual world coffee table book
Coffee table book available now -- click above!
Dream Seeker SL Estates
Competitive rates, 24/7 English, Spanish & Dutch support -- visit online or in SL!
Dutchie SL furnishings
Click above to Dutchie Design's site!
Wagner James Au Patreon
Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL
my site ... ... ...
ADD store SLurl
Visit ADD's SL mainstore, creator of sexy styles you want to wear!
Intellivision game console book Tom Boellstorff Braxton Soderman
Get the latest book from the author of "Coming of Age in Second Life"!
Meow Meow Making SL flowers
An SL flower shop for all occasions!
Rapture
Original SL mesh fashion since 2014
Vmuseum NWN Ad
Click to visit all four sites!
Juicybomb_EEP ad

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Virtual_worlds_museum_NWN