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Wednesday, April 16, 2014


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Adeon Writer

Putting SL on Steam? Might as well advertise on /b/ with banner ads saying "Troll here"


Imagine if Second Life was listed on Steam with a trailer such as the one Linden Lab has default on their YouTube page https://www.youtube.com/user/Secondlife paired with the system requirements they list for viewer download still https://secondlife.com/my/support/system-requirements/

It's my guess one of the core complications with getting Second Life on Steam is this. Linden Lab can overly inflate expectations for Second Life as much as they want on their own website, but there's no way on Steam such huge disparity between pitched experience for one's system vs. actual experience can be allowed.

And no, an asterisk on any Steam page saying "just go use SL Go" probably wouldn't fly.

Since the idea of a Steam version was first announced, LL has made strides improving performance with Sunshine and Interesting, but the fluidity of using Second Life is still far from what Linden Lab created trailers pitch and their listed system requirements actually support.

Pussycat Catnap

Given the strange oddities of the poster who promote Gary's Mod on almost every topic on this blog, I'd just dismissed the thing.

And of course its name, which reads as even more toxic to me that 'second life' does - makes it sound like somebody's garage hack of... second life...

But it looks like it is something real, and big.

But is it an actual persistent world like SL? Or just a thing were you host a server on your laptop, walk in, blow up some items imported from a random assortment of games, import others and blow those up too, and then close the lid on your laptop thereby killing the server for everyone until next time...



It's big with the people who use it, and the uses are more varied than you'd think probably.

The cost of a permanent, dedicated server where state is persisted to database in event of crashes etc. starts between $0.50-$1.00 a month per desired unit of user concurrency, with discounts at volume. So a Second Life region amount of concurrency at around $40 or less, with the ability to expand 100+.

But no, it's not a connected grid. It's not a social network on the side, there isn't a global economy, it's not a lot of what Second Life is, but for someone who wants to say, build an RP community for example; simply installing the DarkRP mod, buying hosting and building with decade old graphics concepts such as materials and proper lighting being standardfare rather than contentious. GMod can be desirable.


Hitomi Tiponi:
I Thought there were two main obstacles to Steam adoption:
1. Linden Lab now owns a competitor to Steam
2. Second Life contains adult content.


SL Forum 03-27-2006

Question: What would make a good competitor for Second Life?

Answer: I say Garry's Mod... GMod already gives you the ability to run your own sim, with the server option. It lets visitors come by your sim. It lets you build inside your sim; you can both save what you build and save the state of your sim; and best of all it's very possible to both import and export objects to-and-from GMod

That was 2006, now we have Garry's Mod 13 + Standalone Version 14.01.22 in 2014!


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