During Philip Rosedale's latest High Fidelity demo, Rosedale shared this pretty great demonstration of why low latency is so important in avatar interactions -- take it away, Han and Luke (and Philip):
As Philip mentioned during the talk, 433 millisecond delays are closer to what we experience when speaking on cellphones, which is why talking on them is often more annoying than talking on Skype, which typically has lower latency. Philip's goal with High Fidelity is avatar-to-avatar interactions with latency of 100 milliseconds. As he told me before:
"I mean 'end-to-end latency', or as the ITU calls it 'mouth-to-ear' latency. I mean the elapsed time between my lips moving and you hearing it on your end. For a cell phone, this value is about 400msecs. On Skype video the delay between my eyebrow moving and you seeing it move is about 250msecs, although both our cameras are typically at 30 frames per second. Our goal with HiFi is to get that end-to-end latency to about 100msecs."
In yesterday's talk, he put it this way: "100 milliseconds is a magic place." Speaking of High Fidelity, I just got a full demo with the Oculus Rift and a body suit too, and I'll share more about that soon. Meanwhile, fun fact: Way back in the early days of Linden Lab, Philip's staff posted a photo of him on the company billboard right next to a photo of Mark Hamill during his Star Wars days, alongside other 80s stars. The resemblance was eerie -- or, as you might say, in high fidelity.
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Really a bigger difference then it seemed that was very helpful comparison.
Really a huge difference.
He really should go further to distance his new company from the old one and not rely so much on his background for promotion but leverage his team with that further in public promotion.
Posted by: Account Deleted | Tuesday, May 20, 2014 at 04:17 PM
Did he get permission from Disney to use their intellectual property during the commercial promotion of his product?
Posted by: Magnet Homewood | Wednesday, May 21, 2014 at 08:51 AM