Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
This week we finally got a closer look at The Sims 4's Build Mode, right on the heels of the recent peek at the upcoming game's character creation tools. It doesn't look like Build Mode, which allows players to build up or tear down their Sim family's accomodations, has received as dramatic a facelift as its avatar-building counterpart, but it definitely seems to expand upon some of the foundations added to The Sims 3 via patches post-release. For example...
Although it wasn't the case when it launched, you can currently drop pre-built rooms (or "blueprints") onto your land to build in The Sims 3, and The Sims 4 appears to be taking this mechanic and making it even more flexible and intuitive. Rooms can be overlaid for more distinct shapes and styles, or dropped in perfectly prefabbed.
One of the other additions that caught my eye was the brief glimpse of roof adjustment shown at around the 1:30 mark in the video. While The Sims 3 gives you control of roof pitch/height via sliders, specialty rooves required custom content/expansions to be installed. In The Sims 4, however, it seems like players will be able to control the finer shaping of their roof in the same manner they can control the finer shaping of their character's nose.
From what we've seen so far, I'm not expecting The Sims 4 to revolutionize the entire series, but rather polish and refine it -- and for long-time fans that that may be just as exciting.
TweetIris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times, and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.</
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