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Thursday, June 05, 2014


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Adeon Writer

I'm exceptionally bad at controlling mouse cursors with joysticks, so I'm hoping Valve's dual trackpad controller will save me.

But the speech to text thing is going to be very important. I'd hope Linden could provide their own... You just can't expect to text chat in VR when the ultimate input will be your hands.

Ciaran Laval

I have a gamepad but I've never really taken to it, I've tried to use it in World Of Warcraft but I always end up going back to the keyboard, friends of mine who are play more games swear by gamepads.

Loki's post raises some very interesting issues regarding immersion and user interfaces. I believe voice communication will greatly increase if VR develops in the manner it looks like it will, be that more voice to voice communication or use of dictation tools.

The other option will be the rise of the touch screen for a keyboard, as we've seen with Mobile Phones.

The user interface is going to have to be greatly overhauled one way or another.


Loki's brilliant hack makes me wonder why Linden Lab could not come up with something similar.

I loved the video.

I keep imagining Rube Goldberg in Heaven, looking down and saying "Gee, Loki managed to eliminate the hamster in the wheel, fishing rod, and tea kettle that Linden Lab put into their prototype."


BTW, thanks to Loki for alerting me the OS X dictation function. It works great and can even put "Cthulhu" into MS Word without a spelling error.

Ai Austin

For Windows users note that the Xbox for Windows controller along with the Oculus Rift is already supported by the CtrlAltStudio viewer for Second Life and OpenSim.


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