« My Twitter Account Tries to Explain My Perspective on VR | Main | Virtual Vlogger Ami Yamato is Back... in Tokyo »

Monday, July 14, 2014


Feed You can follow this conversation by subscribing to the comment feed for this post.


Unfortunately, quality of shown 'experience' is below the level of what 16-year olds can achieve with Unity engine. These days people expect nothing less than a DayZ from a monster/zombie/demon-killing games, not some hovering around and spamming silly furry gestures on a 256^2m grass patch.
As for the tools, it sure is a great addition, and a lot of creators will find them extremely useful. It's just not a stupid shooter game is the way how you present them.


Considering SL still lacks basic abilities like being able to create animated NPCs (sculpty swapping and mesh hiding/unhiding isn't the same), no, its far from anything you wouldn't feel embarassed telling anyone its a game platform.

That ship has sailed. In a two years time Unity, Unreal, CryEngine, Maya, Photoshop and more platforms and tools for game development have switched from thousands of dollars prohibitively expensive things to easily affordably software ranging in tens of dollars a month each.

Meanwhile Second Life is still $300 a month for a 256x256 meter space. It ain't happening. Cross your fingers they design SL2 better for game developers.

Arcadia Codesmith

I visited an RP sim over the weekend, and while I had a perfectly lovely time roleplaying, I had to adjust my graphics settings to bare-bones minimum just to keep from lagging out at crucial moments. I know some people work very hard at kludging around the inherent limitations of the Second Life platform, but even if it was a top-notch game engine, land prices are still prohibitively expensive.

On the flip side, roleplaying is virtually extinct in so-called roleplaying games. Second Life is one of the few places it flourishes, probably due to the fact that space is limited, NPCs are crude (at best) and combat systems are quirky and frustrating. People are forced to actually talk to one another rather than rushing around on an endless series of "kill ten rats" quests.

So... yes, I'd like to have the tools available to tackle more ambitious projects (like dynamic instancing). I'd like the game development piece of SL to be price competitive with the content-creation tools of games like "Star Trek Online" and the "Everquest" franchise (hint: when people are volunteering to do development work that brings people into your world, give them rewards instead of hitting them up for dough).

But I'd hope the communities that are heavily based on RP would use such tools with discretion and maintain the RP focus that makes them unique.


That Ebbert sure talks big. Who cares if the things SL implements actually work well? As long as it brings in a few bucks in the short run, and keeps it in the media, some sucker should be ready to buy.


This development seems pretty ho-hum given the state that SL is in right now.

The world isn't dead, but the platform is in Hospice care and it's already been given a tombstone.

If you really want to breath some life back into the old girl, do something with those hobbling, rickety, shriveled up old avatars. Duh. The people are still alive and breathing.

Pussycat Catnap

So... um...

Is this basically a thing to keep me from having to click 'Yes' on the animate me dialog box for dance balls and furniture...

Or is it a replacement to a combat meter HUD - allowing those who opt in to be 'game controlled' for action based gaming?

Or is it an RLV replacement, allowing a game system to force animations and force location onto someone who opts into it?


Issa Heckroth

I think the biggest news here is the fact that LL have actually just gone and put tier UP!

The new "gaming regions" will be $345!!!! Plus some other "license fee" on top.

Everyone at LL is clinically insane. That is the only logical explanation. I mean, seriously?!?!?!

Issa Heckroth

If anyone at LL gets round to reading this, how about making the gaming license fee higher, keeping 295 as the highest tier level and giving your regular, long overpaying user-base 10% off "non-gaming" regions and homesteads?

Just as a token gesture and to show us all that you have a little faith in your product and your not totally freakin mental.

Archangel Mortenwold

That's nice, but as people keep saying — and as the evidence continues to indicate — if people can't afford to play the game, no amount of spiffy new features will attract people to play the games. Charging people more money than they can afford to spend for a product that is stagnant or declining is simply ludicrous.


The Experience Keys tools do not have anything to do with the skilled gaming changes. You could use the tools to create a game in SL, but that doesn't necessarily mean you have to have a special gaming region to run it on. You would only have to do that if you plan on charging to play the game and paying out L$ for "winning". Other than that scenario the two are completely independent of one another.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...