Comments on Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?TypePad2014-08-19T17:39:24ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2014/08/iris-wants-to-know-dmca/comments/atom.xml/Queen Herouin commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01b7c6d11178970b2014-08-22T19:59:16Z2014-08-22T19:59:16ZQueen Herouinhttp://Cerulien.comI think this DMCA business has gotten out of hand. I heard that this week banned and ghetto booty have...<p>I think this DMCA business has gotten out of hand. I heard that this week banned and ghetto booty have now been DMCA'd???? With phatazz already dmca'd there is no one left to have created mesh ass and legs?? I mean where is this stuff coming from. I think it should be made clearly public who filed the claim and why, and until it's proven, content stays in world. </p>
<p>Here's a great case example where RL law steps in and clarified that the misuse of copyright claims should not harm the other party. No legalese from me, not my specialty, but you'll get what I mean when you read the case synopsis. </p>
<p><a href="http://www.lexology.com/library/detail.aspx?g=f168b6e8-dfba-40aa-96cf-4d0bc071ee5b" rel="nofollow">http://www.lexology.com/library/detail.aspx?g=f168b6e8-dfba-40aa-96cf-4d0bc071ee5b</a> </p>irihapeti commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01a73e057efd970d2014-08-20T21:24:44Z2014-08-20T21:24:44Zirihapetii think the big hole in first to file is ripping models from 3rd party sites and uploading to SL....<p>i think the big hole in first to file is ripping models from 3rd party sites and uploading to SL. don't think the 3rd party creator is going to be happy with this bc RL law and that</p>
<p>if could not upload anything into SL and was inworld tools to create all materials/objects/models then first to create would probably work kinda sorta. However would still have to determine what a derivative is. Or even inspired by. Gets murky when get into these areas. like my blue boxes linked on the Y were inspired by some other blue boxes made by someone else linked on the X</p>
<p>DMCA is not the best perfect system in a imperfect environment but I think is the best can do in a commercial setting where uploading is allowed</p>Pussycat Catnap commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01b7c6cfa7ea970b2014-08-20T19:25:38Z2014-08-20T19:25:40ZPussycat Catnaphttp://profile.typepad.com/catnapkittywordpresscomThere is no reason for them to limit flagging stolen goods to only the rights holder. That is a lazy...<p>There is no reason for them to limit flagging stolen goods to only the rights holder. That is a lazy move on LLs part to comply with a legal requirement without actually making it viable for rights to be protected.</p>
<p>Anyone should be able to flag that stolen coffin sculpty. They even stole your advertisement, and its obvious which is the original because they even lacked the skills to properly compress their jpg file for the advert...</p>
<p>I just tried to flag it, and the only relevant option was for 'MY' IP rights.</p>
<p>There is no option that says "this is stolen goods" that would then, in a proper situation, result in them looking into it.</p>John M. commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01b7c6cf215e970b2014-08-19T23:15:52Z2014-08-19T23:15:52ZJohn M.I've had another Second Life user re-selling one of my full-perm products as their own for a couple years now....<p>I've had another Second Life user re-selling one of my full-perm products as their own for a couple years now. I have tried to speak with the user, but have been ignored, and so I issued Linden Lab several DMCA takedown notices over a lengthy period of time. Nothing has happened yet, not even acknowledgement that they received my notices. I'm not sure what else to do to get the offender to remove my product.</p>
<p>Mine: <a href="https://marketplace.secondlife.com/p/RW-Sculpted-Coffin-Series-1-Full-Perm/1632341" rel="nofollow">https://marketplace.secondlife.com/p/RW-Sculpted-Coffin-Series-1-Full-Perm/1632341</a><br />
Thief's: <a href="https://marketplace.secondlife.com/p/Sculpted-coffin-vampire/3891640" rel="nofollow">https://marketplace.secondlife.com/p/Sculpted-coffin-vampire/3891640</a></p>
<p>I am completely in favor of a fair and just copyright and DMCA-compliant Second Life. I see real-life products being copied into Second Life illegally (meshes, audio, textures, etc) all of the time, but there is almost nothing ever done about it. To me, this is a sad state of affairs, but it's up to the copyright holder(s) to issue the DMCA notices. My guess is that they just aren't doing it, either due to ignorance of the infringing products, or the scale/impact of the infringement doesn't justify the action, I don't know.</p>
<p>Maybe they're just being ignored, like myself?</p>Pussycat Catnap commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01b7c6cf15d1970b2014-08-19T21:53:37Z2014-08-19T21:53:39ZPussycat Catnaphttp://profile.typepad.com/catnapkittywordpresscomWowmeh shows why handling it inworld won't work. It is quite possible that the wowmeh avatar was lifted not from...<p>Wowmeh shows why handling it inworld won't work.</p>
<p>It is quite possible that the wowmeh avatar was lifted not from another SL user, but an external 3D model.</p>
<p>Looking at the wireframe screenshots posted in the commented to this same topic last week - you can see it was a very high polygon model. Likely for 3D art.</p>
<p>It is possible the person selling it modeled it and just happened to use such detail - detail which creates a lot of lag in SL.</p>
<p>But that person was also a seller of just one product, that model.</p>
<p>And modeling the human form is the hardest task one can attempt in 3D modeling.</p>
<p>As I noted in the comments of this topic last week: It is perfectly possible for a person who has never been inside of an airplane before to get into a jetliner and solo fly it from one coast to the other on their first try.</p>
<p>But the odds are not in that person's favor.</p>
<p>So... it is also perfectly possible that the maker of Wowmeh modeled that model... but...</p>
<p>It is much more likely it came from somewhere.</p>
<p>And that likely place... is not another SL maker. The polygons are not ideal for that - and screenshots of its wireframe alongside other SL models show that no known matching model exists.</p>
<p>More than likely, it was lifted from some model made for 3D art - you can buy these easily, or download them from illegal listings... And then you have your goods.</p>
<p>When outside work gets brought into SL... the DMCA works to allow that to be challenged.</p>
<p>A lot of content is showing up in SL right now that came from 3D art or video games. Walk around SL and it won't take long to find some of it... some of it is... quite popular. Some of it predates mesh and can be found in sculpties - but it took more skill to translate complex models back then as sculpty only allowed for a precise number of vertixes.</p>
<p>If you don't want a DMCA system, we need to go back to not just the pre-mesh era, but the pre-sculpty era...<br />
</p>Shockwave yareach commented on 'Iris Wants to Know: What Are Your Experiences with the DMCA Process in Second Life?'tag:typepad.com,2003:6a00d8341bf74053ef01b7c6cf1207970b2014-08-19T21:23:41Z2014-08-19T21:23:41ZShockwave yareach IMHO, everything dealing with inworld stuff should be handled inworld. Someone stole your stuff and is selling it? Complain to...<p>IMHO, everything dealing with inworld stuff should be handled inworld.</p>
<p>Someone stole your stuff and is selling it? Complain to IP Linden. A quick check to see who had it in inventory first decides the winner. Warnings are given for the first two offenses and banning by credit card number follows. (It is easy to get around a ban, but getting replacement credit cards every time you get caught is far harder, and the bank eventually will quit doing business with one who "loses" the card too often.</p>
<p>But this requires LL be active in there world again and actually think, having to make good decisions about who is violating TOS and who is not. I don't expect that to happen. LL wants to tell everyone what may and may not be done in their little wonderland. They want to pass laws; not enforce them. Which is sad because had LL simply had a way to evaluate stuff as copies or not, and got rid of copy bottled stuff and the plucks who use it, the entire copybot matter wouldn't have mattered, as the gear and the thieves would be tossed out as quickly as they came.</p>