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Friday, September 26, 2014

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UCMO

I used it briefly a few years ago... I didn't see any way to create content and so, lost any interest in it.

melponeme_k

Another one bites the dust....

But SL keeps going.

All of you still don't realize that LL is a titan in the infant VR industry.

Not even FB's hypothetical 3D "world" is a sure thing.

What is a sure thing is that they need people like the people in SL. Dedicated users. And all signs point to there being very few dedicated VR users.

All newcomers are fighting for the same audience. An audience on lockdown with SL. Just like new MMORPGs are fighting for the same audience from WOW.

CronoCloud Creeggan

Melponeme, Home and SL weren't exactly competitors. Different, but similar markets. Dedicated Home users were a lot like Dedicated SL users, dedicated and willing to spend money. It's sad that they're shutting it down, I expected they'd keep it up 3 more years. It does things "right" that SL doesn't, and vice versa. If you want games, Home's the place to be, not even SL's new "experience" tools can match what can be done in Home.

But when it comes to in-world communities...thanks to it's groups, LL does it better. In Home originally you could be in only "one" club at a time (later upped to 5), and only own one club, and clubs can only have 32 members.

Home also has officially licensed content. Official Pottermore and Dr. Who stuff, for example.


I think home's faults reduced it's appeal.

1. SCEA never really marketed/promoted the thing well, or explained why one might use it.

2. Like SL, it's serious time-sink. For gamers, they might see Home as reducing their time for the full-priced games. I liked it, but I also had games and SL. Only so much free time.

3. The micro-transaction centric nature of Home might have turned lots of people off.

4. Home might have been useful as a "lobby" to organize multiplayer games...if more games had what is called "Full game launching" within home.

5. Many games that could have benefited from a link to home, didn't have Home spaces. Games that had home spaces tended to be Dudebro-gamer centric. Also most games don't have Home related awards. Meaning play the game, get stuff for Home.

6. The best way to find out what was going on in Home...was to be in Home. Home wasn't like SL where there's lots of interaction outside of SL. (Like here, blogs, SLU) So people who had tried it early on in 2008-2009, when there wasn't as much "stuff to do" would be unlikely to learn about added spaces.

7. The load times. When you go to a space, you download it, sort of like Blue Mars. (which was VERY Home-ish) While you don't leave where you are while you're downloading it, it does take time. And once it is downloaded, it will take time to start up. Admittedly once it's loaded...it's loaded and looks damn good. But people did complain about the wait, just like SL users complain about how long it takes places/textures to rez.

Home did do other things right, for example mirrors work as mirrors in Home. It also doesn't surprise me that SL's new Mesh avatars resemble those of Home.

Home always was a weird thing...one of those SCEE projects, like the eyetoy.

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