Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
In what I can only describe as my fugue of anticipation leading up to Dragon Age: Inquisition's release, this past weekend I decided to dip my toes back into Shadow of Mordor. Shadow of Mordor is pretty highly acclaimed and has some very interesting systems, but for whatever reason it didn't really "stick" with me and consequently I hadn't played it since early October -- which, as it turns out is around when they added a feature that would have absolutely rekindled my interest: Photo Mode.
It's perfect for capturing some of the more tranquil scenes from the game, as show above, as well as some decidedly less tranquil (and less flattering) ones. For example...
Smile for the camera, Talion!
Photo Mode allows players to hit "P" to pause the game and access a variety of controls, from simple things like camera angle and position to more advanced effects like depth of field, even the option to add a variety of filters and frames to their image. While it'll let you get some ridiculous shots in moments that maybe weren't meant to be frozen and immortalized, it can also facilitate some really fantastic virtual photography.
Suffice it to say that these kinds of features should be in many more games, especially games with a great degree of care and fidelity in their environments and models. I doubt they'll become a fixture of even AAA games any time soon, but with any luck Shadow of Mordor's Photo Mode will inspire imitators to make even more screenshot-friendly games.
TweetJanine Hawkins (@bleatingheart on Twitter, Iris Ophelia in Second Life) has been writing about virtual worlds and video games for nearly a decade, and has had her work featured on Paste, Kotaku, Jezebel and The Mary Sue.
Comments