Comments on Here's How Insurance Policies for Digital Goods Kicked an Unreleased Game's Player Economy Into High GearTypePad2014-11-11T20:49:37ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2014/11/star-citizen-economy/comments/atom.xml/Rei Nori commented on 'Here's How Insurance Policies for Digital Goods Kicked an Unreleased Game's Player Economy Into High Gear'tag:typepad.com,2003:6a00d8341bf74053ef01b7c704c68c970b2014-11-11T22:07:08Z2014-11-11T22:07:08ZRei NoriThere is so many more interesting things about Star Citizen than LTI.... Like the largest crowd funded thing ever -...<p>There is so many more interesting things about Star Citizen than LTI.... Like the largest crowd funded thing ever - $60 million raised by 600,000 backers (do the math). Like AAA rated modules for space combat, FPS, and a persistent virtual universe. </p>
<p>SC is still a long way from launch, and there is ample opportunity for CIG to snatch defeat from the jaws of victory, but I am much more excited by SC than SL2 or Hi Fidelity. </p>
<p>BTW speculators beware. Ships can only change hands once.</p>Pussycat Catnap commented on 'Here's How Insurance Policies for Digital Goods Kicked an Unreleased Game's Player Economy Into High Gear'tag:typepad.com,2003:6a00d8341bf74053ef01bb07a9f28c970d2014-11-11T21:11:34Z2014-11-11T21:11:36ZPussycat Catnaphttp://profile.typepad.com/catnapkittywordpresscomGoing to be really rough if this game has the "success" of other recent MMOs... But I guess that's all...<p>Going to be really rough if this game has the "success" of other recent MMOs...</p>
<p>But I guess that's all the more reason for one of those lucky early people to sell before it all goes live.<br />
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